Template based evolution. - Christopher James Headleand; William John Teahan (GECCO (Companion), 2013)

Towards Real-Time Behavioral Evolution in Video Games. - Christopher James Headleand; Gareth Henshall; Llyr ap Cenydd; William John Teahan (ALIA, 2014)

Berry Eaters: Learning Color Concepts with Template Based Evolution. - Christopher J. Headleand; Llyr ap Cenydd; William John Teahan (ALIFE, 2014)

Benchmarking Grammar-Based Genetic Programming Algorithms. - Christopher J. Headleand; Llyr ap Cenydd; William John Teahan (SGAI Conf., 2014)

Does the Perceived Identity of Non-player Characters Change How We Interact with Them? - Christopher James Headleand; James Jackson; Lee Priday; William John Teahan; Llyr ap Cenydd (CW, 2015)

Towards Crowd-Sourced Parameter Optimisation for Procedural Animation. - Gareth I. Henshall; Christopher James Headleand; William John Teahan; Llyr ap Cenydd (CW, 2015)

A Sense-Think-Act Architecture for Low-Cost Mobile Robotics. - Liam Chapman; Cameron C. Gray; Chris Headleand (SGAI Conf., 2015)

The Influence of Virtual Reality on the Perception of Artificial Intelligence Characters in Games. - Christopher J. Headleand; Gareth Henshall; Llyr ap Cenydd; William John Teahan (SGAI Conf., 2015)

Challenges and Technologies for Low Cost Wheelchair Simulation. - Chris Headleand; Thomas W. Day; Serban R. Pop; Panagiotis D. Ritsos; Nigel W. John (VCBM, 2015)

A Cost-Effective Virtual Environment for Simulating and Training Powered Wheelchairs Manoeuvres. - Christopher J. Headleand; Thomas W. Day; Serban R. Pop; Panagiotis D. Ritsos; Nigel W. John (MMVR, 2016)

How the Perceived Identity of a NPC Companion Influences Player Behavior. - Christopher James Headleand; James Jackson; Benjamin Williams 001; Lee Priday; William John Teahan; Llyr ap Cenydd (Trans. Comput. Sci., 2016)

Sketching Designs Using the Five Design-Sheet Methodology. - Jonathan C. Roberts; Chris Headleand; Panagiotis D. Ritsos (IEEE Trans. Vis. Comput. Graph., 2016)

Simulating ethical behaviour in virtual characters. - Christopher J. Headleand (2016)

Using Virtual Reality to Experience Different Powered Wheelchair Configurations. - Thomas W. Day; William H. Dobson; Christopher J. Headleand; Nigel W. John; Serban R. Pop (CW, 2017)

Artificial Folklore for Simulated Religions. - Jason Andrew Hall; Benjamin Williams 001; Christopher J. Headleand (CW, 2017)

A Time-Line Approach for the Generation of Simulated Settlements. - Benjamin Williams 001; Christopher J. Headleand (CW, 2017)

Manipulating Reality?: Designing and Deploying Virtual Reality in Sensitive Settings. - Jenny Waycott; Greg Wadley; Steven Baker 001; Hasan Shahid Ferdous; Thuong N. Hoang; Kathrin Gerling; Christopher James Headleand; Adalberto L. Simeone (Conference on Designing Interactive Systems (Companion Volume), 2018)

Potential and Limitations of Playful Technology to Support Infant Feeding. - Kathrin Gerling; Kieran Hicks; Laura Buttrick; Chris Headleand; Benjamin Williams 001; Jason Hall; Kymeng Tang; Luc Geurts; Wei Chen 015 (CHI PLAY (Companion), 2018)

The Implementation and Validation of a Virtual Environment for Training Powered Wheelchair Manoeuvres. - Nigel W. John; Serban R. Pop; Thomas W. Day; Panagiotis D. Ritsos; Christopher J. Headleand (IEEE Trans. Vis. Comput. Graph., 2018)

The Explanatory Visualization Framework: An Active Learning Framework for Teaching Creative Computing Using Explanatory Visualizations. - Jonathan C. Roberts; Panagiotis D. Ritsos; James R. Jackson; Christopher James Headleand (IEEE Trans. Vis. Comput. Graph., 2018)

Optimising Underwater Environments for Mobile VR. - Llyr ap Cenydd; Christopher J. Headleand (CGVC, 2019)

A Somatic Approach to Combating Cybersickness Utilising Airflow Feedback. - Jake Harrington; Benjamin Williams 001; Christopher J. Headleand (CGVC, 2019)

Evaluating Models for Virtual Forestry Generation and Tree Placement in Games. - Benjamin Williams 001; Panagiotis D. Ritsos; Christopher J. Headleand (CGVC, 2019)

Movement Modalities in Virtual Reality: A Case Study from Ocean Rift Examining the Best Practices in Accessibility, Comfort, and Immersion. - Llyr ap Cenydd; Christopher J. Headleand (IEEE Consumer Electron. Mag., 2019)

Exploring the Impact of Gender on Character Mechanics in Multiplayer Online Battle Arena (MOBA) Games. - Bethany Davies; Christopher J. Headleand; Kieran Hicks (CW, 2020)

Virtual Community Support Officers: Community Policing in the Digital Space. - Christopher J. Headleand; Julian Free; Sam Farndale; Matthew Hall (CW, 2020)

Exploring Visuo-haptic Feedback Congruency in Virtual Reality. - Benjamin Williams 001; Alexandra E. Garton; Christopher J. Headleand (CW, 2020)

A Gesture Recognition Model for Virtual Reality Motion Controllers. - Chris Headleand; Benjamin Williams 001; Jussi Holopainen; Marlon Gilliam (CGVC, 2020)

Virtual Forestry Generation: Evaluating Models for Tree Placement in Games. - Benjamin Williams 001; Panagiotis D. Ritsos; Christopher J. Headleand (Comput., 2020)

Sexbots: a case for artificial ethical agents. - Christopher James Headleand; William John Teahan; Llyr ap Cenydd (Connect. Sci., 2020)

Visuo-vestibular Congruency Impacts on Player Experiences in Virtual Reality. - Benjamin Williams 001; Christopher James Headleand (VR Workshops, 2024)