Pause, predict, and ponder: use of narrative videos to improve cultural discussion and learning. - Amy Ogan; Vincent Aleven; Christopher Jones 001 (CHI, 2008)

Toward Supporting Collaborative Discussion in an Ill-Defined Domain. - Amy Ogan; Erin Walker; Vincent Aleven; Christopher Jones 001 (Intelligent Tutoring Systems, 2008)

Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans. - Amy Ogan; Vincent Aleven; Christopher Jones 001 (AIED, 2009)

Explicit Social Goals and Learning in a Game for Cross-cultural Negotiation. - Amy Ogan; Julia Kim; Vincent Aleven; Christopher Jones 001 (AIED, 2009)

Antecedents of Attributions in an Educational Game for Social Learning: Who's to Blame? - Amy Ogan; Vincent Aleven; Julia Kim; Christopher Jones 001 (HCI (12), 2009)

Advancing Development of Intercultural Competence through Supporting Predictions in Narrative Video. - Amy Ogan; Vincent Aleven; Christopher Jones 001 (Int. J. Artif. Intell. Educ., 2009)

Intercultural Negotiation with Virtual Humans: The Effect of Social Goals on Gameplay and Learning. - Amy Ogan; Vincent Aleven; Julia Kim; Christopher Jones 001 (Intelligent Tutoring Systems (1), 2010)

Developing Interpersonal Relationships with Virtual Agents through Social Instructional Dialog. - Amy Ogan; Vincent Aleven; Julia Kim; Christopher Jones 001 (IVA, 2010)

Persistent Effects of Social Instructional Dialog in a Virtual Learning Environment. - Amy Ogan; Vincent Aleven; Christopher Jones 001; Julia Kim (AIED, 2011)