How to Do Things With Videogames, by Ian Bogost. Minneapolis, MN: University of Minnesota Press, 2011, 180 pp. $18.95 paper. ISBN 9780816676477 (paper). - Nathan Kruis; Christopher Lehman; Nicholas J. Rowland (Inf. Soc., 2014)

Memes in Digital Culture, edited by Limor Shifman. Cambridge, MA: MIT Press, 2014. x + 200 pp. $15.95 paper. ISBN 9780262525435 (paper). - Christopher Lehman; Nicholas J. Rowland; Jeffrey A. Knapp (Inf. Soc., 2016)

I Am Error: The Nintendo Family Computer/Entertainment System Platform, by Nathan Altice. - Cambridge, MA: MIT Press, 2015. xii + 426 pp. $40.00 hardcover. ISBN 9780262028776 (hardcover). - Nicholas J. Rowland; Frank Joseph; Jeffrey A. Knapp; Christopher Lehman (Inf. Soc., 2016)

How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society. - Christopher Lehman; Nicholas J. Rowland (Inf. Soc., 2017)

Non-Visual and Contactless Wellness Monitoring for Long Term Care Facilities Using mm-Wave Radar Sensors. - Hajar Abedi; Ahmad Ansariyan; Christopher Lehman; Plinio P. Morita; Jennifer Boger; Alexander Wong; George Shaker (IEEE SENSORS, 2022)

The cultural embeddedness of academic books on knowing, feeling, and queering video games. - Nicholas B. Glunt; Rae V. Griffith; Christopher Lehman; Hailley Fargo; Alexander B. Kinney; Nicholas J. Rowland; Nathan Kruis (Inf. Soc., 2023)