Improving Interaction Performance for Ray Tracing. - Daniel Kurz; Christopher Lux; Jan P. Springer; Bernd Froehlich 001 (Eurographics (Short Papers), 2008)

Advanced Multi-Frame Rate Rendering Techniques. - Jan P. Springer; Christopher Lux; Dirk Reiners; Bernd Froehlich 001 (VR, 2008)

GPU-Based Ray Casting of Multiple Multi-resolution Volume Datasets. - Christopher Lux; Bernd Fröhlich 001 (ISVC (2), 2009)

The Pie Slider: Combining Advantages of the Real and the Virtual Space. - Alexander Kulik; André Kunert; Christopher Lux; Bernd Fröhlich 001 (Smart Graphics, 2009)

Facilitating system control in ray-based interaction tasks. - André Kunert; Alexander Kulik; Christopher Lux; Bernd Fröhlich 001 (VRST, 2009)

GPU-based Ray Tracing of Dynamic Scenes. - Martin Reichl; Robert Dünger; Alexander Schiewe; Thomas Klemmer; Markus Hartleb; Christopher Lux; Bernd Fröhlich 001 (J. Virtual Real. Broadcast., 2010)

GPU-Based Ray Casting of Stacked Out-of-Core Height Fields. - Christopher Lux; Bernd Fröhlich 001 (ISVC (1), 2011)

A Data-Virtualization System for Large Model Visualization. - Christopher Lux (2013)

NVIDIA IndeX accelerated computing for visualizing Cholla's galactic winds. - Evan Schneider; Brant Robertson; Alexander Kuhn; Christopher Lux; Marc Nienhaus (Parallel Comput., 2021)