Rendering gooey materials with multiple layers. - Christopher Oat (SIGGRAPH Courses, 2006)

Ambient aperture lighting. - Christopher Oat; Pedro V. Sander (SI3D, 2007)

Animated wrinkle maps. - Christopher Oat (SIGGRAPH Courses, 2007)

March of the Froblins: simulation and rendering massive crowds of intelligent and detailed creatures on GPU. - Jeremy Shopf; Joshua Barczak; Christopher Oat; Natalya Tatarchuk (SIGGRAPH Games, 2008)

Spatial Binning on the GPU. - Christopher Oat; Joshua Barczak; Jeremy Shopf (GPU Pro, 2010)