Recent Advances in the User Evaluation Methods and Studies of Non-Photorealistic Visualization and Rendering Techniques. - Christos Gatzidis; Stylianos Papakonstantinou; Vesna Brujic-Okretic; Stuart Baker (IV, 2008)

A rule-based approach to 3D terrain generation via texture splatting. - Jonathan Ferraris; Christos Gatzidis (Advances in Computer Entertainment Technology, 2009)

Evaluation of Non-photorealistic 3D Urban Models for Mobile Device Navigation. - Christos Gatzidis; Vesna Brujic-Okretic; Maria Mastroyanni (HCI (13), 2009)

Towards the Development of an Interactive 3D Coach Training Serious Game. - Christos Gatzidis; Keith Parry; Emma Kavanagh; Amanda Wilding; Darrell Gibson (VS-GAMES, 2009)

A Framework for the Development of Online, Location-Specific, Expressive 3D Social Worlds. - David John; Christos Gatzidis; Fotis Liarokapis; Anthony C. Boucouvalas; Vesna Brujic-Okretic (VS-GAMES, 2009)

Investigating the Trend of Virtual Reality-Based Stroke Rehabilitation Systems. - Prashant Prashun; Glyn Hadley; Christos Gatzidis; Ian Swain (IV, 2010)

Feature-based probability blending. - John Ferraris; Feng Tian 006; Christos Gatzidis (SIGGRAPH ASIA (Posters), 2010)

Automating Terrain Texturing in Real-Time Using a Rule-Based Approach. - John Ferraris; Christos Gatzidis; Feng Tian 006 (Int. J. Virtual Real., 2010)

Evaluating non-photorealistic rendering for 3D urban models in the context of mobile navigation - Christos Gatzidis (2010)

Elemental: An Insight into the Development and Evaluation of a Secondary Education Chemistry Game Using XNA. - James Birchall; Christos Gatzidis (VS-GAMES, 2011)

Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education. - Christos Gatzidis (Int. J. Game Based Learn., 2012)

Feature-based probabilistic texture blending with feature variations for terrains. - John Ferraris; Feng Tian 006; Christos Gatzidis (Comput. Animat. Virtual Worlds, 2012)

Engineering Augmented Tourism Experiences. - Zornitza Yovcheva; Dimitrios Buhalis; Christos Gatzidis (ENTER, 2013)

Distributed DeepThought: synchronising complex network multi-player games in a scalable and flexible manner. - Karsten Pedersen; Christos Gatzidis; Barry Northern (GAS@ICSE, 2013)

Painterly rendering techniques: a state-of-the-art review of current approaches. - Siddharth Hegde; Christos Gatzidis; Feng Tian 006 (Comput. Animat. Virtual Worlds, 2013)

The Periodic Table of Elements via an XNA-Powered Serious Game. - James Birchall; Christos Gatzidis (Trans. Edutainment, 2013)

Object weathering simulation avoiding texture space stretching and discontinuities. - Dhana Frerichs; Andrew Vidler; Christos Gatzidis (SIGGRAPH ASIA Posters, 2014)

Foreword for the Elsevier Entertainment Computing Special Issue from the 5th International Conference on Games and Virtual Worlds for Serious Applications (VS Games 2013). - Christos Gatzidis; Jian Zhang (Entertain. Comput., 2014)

Empirical Evaluation of Smartphone Augmented Reality Browsers in an Urban Tourism Destination Context. - Zornitza Yovcheva; Dimitrios Buhalis; Christos Gatzidis; Corné P. J. M. van Elzakker (Int. J. Mob. Hum. Comput. Interact., 2014)

Digital Rights Management: The Four Perspectives of Developers, Distributors, Users, and Lawyers. - Neil McDonald; Shamal Faily; Marcella Favale; Christos Gatzidis (HAISA, 2015)

A survey on object deformation and decomposition in computer graphics. - Dhana Frerichs; Andrew Vidler; Christos Gatzidis (Comput. Graph., 2015)

Design of a Videogame to Explore Morality. - Sarah Hodge; Jacqui Taylor; John McAlaney; Christos Gatzidis (BCS HCI, 2016)

Ubiquitous Gaming Interaction Design Workshop. - Wen Tang; Christos Gatzidis; Feng Tian 006 (BCS HCI, 2016)

OpenGLD - A Multi-user Single State Architecture for Multiplayer Game Development. - Karsten Pedersen; Wen Tang; Christos Gatzidis (CW, 2017)

An Investigation into Usability and First Time User Experiences Within a Mobile Gaming Context. - Lawrence Barnett; Christos Gatzidis; Carlo Harvey (Edutainment, 2017)

Procedural feature generation for volumetric terrains. - Rahul Dey; Jason G. Doig; Christos Gatzidis (SIGGRAPH Posters, 2017)

Transition Contour Synthesis with Dynamic Patch Transitions. - John Ferraris; Feng Tian 006; Christos Gatzidis (Comput. Entertain., 2017)

Biologically inspired simulation of livor mortis. - Dhana Frerichs; Andrew Vidler; Christos Gatzidis (Vis. Comput., 2017)

First Time User Experiences in mobile games: An evaluation of usability. - Lawrence Barnett; Carlo Harvey; Christos Gatzidis (Entertain. Comput., 2018)

Procedural feature generation for volumetric terrains using voxel grammars. - Rahul Dey; Jason G. Doig; Christos Gatzidis (Entertain. Comput., 2018)

OpenGL|D - An Alternative Approach to Multi-user Architecture. - Karsten Pedersen; Christos Gatzidis; Wen Tang (Trans. Comput. Sci., 2018)

Developing Games For The Purposes of Rote Learning for Keyboard and Piano. - Jack Brett; Toby Gladwell; Ning Xu; Panos Amelidis; Tom Davis; Christos Gatzidis (CoG, 2020)

Computer graphics simulation of natural mummification by desiccation. - Dhana Frerichs; Andrew Vidler; Christos Gatzidis (Comput. Animat. Virtual Worlds, 2020)

Learning Through Play; a Study Investigating How Effective Video Games Can Be Regarding Keyboard Education at a Beginner Level. - Jack Brett; Christos Gatzidis; Tom Davis; Panos Amelidis; Ning Xu; Toby Gladwell (FDG, 2021)

Capture, Processing and Presentation of Digital Cultural Items: Feedback from Cultural Heritage Practitioners. - Christopher Ferraris; Christos Gatzidis; Tom Davis; Charlie Hargood (GCH, 2021)

The Crypt of Notation: Rote Learning through Video Games For Adult Beginner Keyboard Learners. - Jack Brett; Christos Gatzidis; Tom Davis; Panos Amelidis (FDG, 2022)

Digital Cultural Items in Space: The Impact of Contextual Information on Presenting Digital Cultural Items. - Christopher Ferraris; Tom Davis; Christos Gatzidis; Charlie Hargood (ACM Journal on Computing and Cultural Heritage, 2023)

Graveyard Symphony; A Study Investigating the Effectiveness of a Prototype Music Game. - Jack Brett; Christos Gatzidis; Tom Davis (Games Res. Pract., 2025)