Adaptive Social Skills for Robots Interacting with Virtual Characters in Real Worlds. - Christos Gatzoulis; Anastis Sourgoutsidis; Vassilios Hurmusiadis; Wen Tang (RO-MAN, 2006)

Evolving Body Kinematics for Virtual Characters. - Christos Gatzoulis; Wen Tang; William J. Stoddart (TPCG, 2006)

Application of Learning Algorithms on the Design of Autonomous Adaptive Artificial Characters. - Christos Gatzoulis (2007)

Exploring User Experience While Playing Educational Games: Focus on Temporality and Attractiveness. - Panagiotis Zaharias; Christos Gatzoulis; Yiorgos Chrysanthou (Int. J. Gaming Comput. Mediat. Simulations, 2012)

Affect Recognition during Active Game Playing based on Posture Skeleton Data. - Haris Zacharatos; Christos Gatzoulis; Yiorgos Chrysanthou (GRAPP/IVAPP, 2013)

Emotion Recognition for Exergames using Laban Movement Analysis. - Haris Zacharatos; Christos Gatzoulis; Yiorgos Chrysanthou; Andreas Aristidou (MIG, 2013)

Automatic Emotion Recognition Based on Body Movement Analysis: A Survey. - Haris Zacharatos; Christos Gatzoulis; Yiorgos Chrysanthou (IEEE Computer Graphics and Applications, 2014)

Planning for Computer Games Research and Industry: A Structured Dialogue Design Approach. - Christos Gatzoulis; Fernando Loizides; Panayiotis Zaphiris (Comput. Games J., 2016)

Using Epistemic Game Development to Teach Software Development Skills. - Christos Gatzoulis; Andreas S. Andreou; Panagiotis Zaharias; Yiorgos Chrysanthou (Int. J. Game Based Learn., 2020)

Emotion Recognition from 3D Motion Capture Data using Deep CNNs. - Haris Zacharatos; Christos Gatzoulis; Panayiotis Charalambous; Yiorgos Chrysanthou (CoG, 2021)