Managing Users and Services using an LDAP based Web-application. - Christos Bouras; Vassilis-Javed Khan; A. Limperis; Christos Sintoris (Applied Informatics, 2003)

QoS issues in the Research and Academic Networks: The case of GRNET. - Christos Bouras; Anastasios Karaliotas; Michael Oikonomakos; Michael Paraskevas; Dimitris Primpas; Christos Sintoris (ICAS/ICNS, 2005)

Delivering multimedia content in enabled cultural spaces. - Christos Sintoris; Dimitrios Raptis; Adrian G. Stoica; Nikolaos M. Avouris (MobiMedia, 2007)

MuseumScrabble: Design of a Mobile Game for Children's Interaction with a Digitally Augmented Cultural Space. - Christos Sintoris; Adrian G. Stoica; Ioanna Papadimitriou; Nikoleta Yiannoutsou; Vassilis Komis; Nikolaos M. Avouris (Int. J. Mob. Hum. Comput. Interact., 2010)

Designing Pervasive Games for Learning. - Carmelo Ardito; Rosa Lanzilotti; Dimitrios Raptis; Christos Sintoris; Nikoleta Yiannoutsou; Nikolaos M. Avouris; Maria Francesca Costabile (HCI (10), 2011)

The Good, the Bad and the Neutral: An Analysis of Team-Gaming Activity. - Irene-Angelica Chounta; Christos Sintoris; Melpomeni Masoura; Nikoleta Yiannoutsou; Nikolaos M. Avouris (ECTEL-meets-ECSCW, 2013)

Discovering the invisible city: Location-based games for learning in smart cities. - Christos Sintoris; Nikoleta Yiannoutsou; Soteris Demetriou; Nikolaos M. Avouris (IxD&A, 2013)

A Game Design Workshop to Support the Elaboration of Game Ideas. - Christos Sintoris; Nikoleta Yiannoutsou; Nikolaos M. Avouris (HCI (21), 2014)

Εργαλεία σχεδίασης χωρο-ευαίσθητων παιχνιδιών για άτυπη μάθηση - Christos Sintoris (2014)

A survey on tools for end user authoring of mobile applications for cultural heritage. - Christos Fidas; Christos Sintoris; Nikoleta Yiannoutsou; Nikolaos M. Avouris (IISA, 2015)

Extracting game design patterns from game design workshops. - Christos Sintoris (Int. J. Intell. Eng. Informatics, 2015)

Design of Location-Based Mobile Games: Introduction. - Christos Sintoris; Nikoleta Yiannoutsou; Nikolaos M. Avouris (INTERACT (4), 2017)

Design guidelines for location-based mobile games for learning. - Nikolaos M. Avouris; Christos Sintoris; Nikoleta Yiannoutsou (IDC, 2018)

Out of the Box: Using Gamification Cards to Teach Ideation to Engineering Students. - Christos Sintoris; Irene Mavrommati; Nikolaos M. Avouris; Ioannis Chatzigiannakis (AmI, 2018)

Studying human-computer interaction for social good: the case of digital government evaluation and re-design project. - Nikolaos M. Avouris; Christos Sintoris; Christina P. Katsini (PCI, 2018)

On evaluating online teaching and learning experience: A usability evaluation study of synchronous teaching platforms. - Nikolaos Bourgos; Aigli Chroni; Maria Kounalaki; Eirini Papadopoulou; Alexandros Skarmitzos; Aggeliki Triantafilli; Iro Zagota; Christos Sintoris; Nikolaos M. Avouris (CHI Greece, 2021)

Dealing with Input Mode Confusion During Dual-Language Keyboard Use. - Paraskevas Petsanas; Christos Sintoris; Nikolaos M. Avouris (INTERACT (4), 2021)

A B2C Bias for the B2B World: A Case Study of Employees' and Customers' UX of a B2B e-commerce Site. - Vassilis-Javed Khan; Kouris Kalligas; Damianos Dumi Sigalas; Christos Sintoris (CHI Extended Abstracts, 2022)

Extending User Interaction with Mixed Reality Through a Smartphone-Based Controller. - Georgios Papadoulis; Christos Sintoris; Christos Fidas; Nikolaos M. Avouris (INTERACT (1), 2023)

Exploring the Potential of Metaverse Apps for Real-World Applications: A Case Study with CALEND_AR. - Konstantinos Tsomokos; Christos Sintoris; Christos Fidas; Nikolaos M. Avouris (INTERACT (4), 2023)

Teaching Introduction to Programming in the times of AI: A case study of a course re-design. - Nikolaos M. Avouris; Kyriakos N. Sgarbas; George Caridakis; Christos Sintoris (CoRR, 2025)