Dynamic Scheduling Issues in SMT Architectures. - Chulho Shin; Seong-Won Lee; Jean-Luc Gaudiot (IPDPS, 2003)

Fast Exploration of Parameterized Bus Architecture for Communication-Centric SoC Design. - Chulho Shin; Young-Taek Kim; Eui-Young Chung; Kyu-Myung Choi; Jeong-Taek Kong; Soo-Kwan Eo (DATE, 2004)

The need for adaptive dynamic thread scheduling in simultaneous multithreading. - Chulho Shin; Seong-Won Lee; Jean-Luc Gaudiot (Parallel Process. Lett., 2004)

Fast and Accurate Transaction Level Modeling of an Extended AMBA2.0 Bus Architecture. - Young-Taek Kim; Taehun Kim; Youngduk Kim; Chulho Shin; Eui-Young Chung; Kyu-Myung Choi; Jeong-Taek Kong; Soo-Kwan Eo (DATE, 2005)

Adaptive dynamic thread scheduling for simultaneous multithreaded architectures with a detector thread. - Chulho Shin; Seong-Won Lee; Jean-Luc Gaudiot (J. Parallel Distributed Comput., 2006)

Enabling heterogeneous cycle-based and event-driven simulation in a design flow integrated using the SPIRIT consortium specifications. - Chulho Shin; Peter Grun; Nizar Romdhane; Christopher K. Lennard; Gabor Madl; Sudeep Pasricha; Nikil D. Dutt; Mark Noll (Des. Autom. Embed. Syst., 2007)

Addressing the Challenges of Synchronization/Communication and Debugging Support in Hardware/Software Cosimulation. - Banit Agrawal; Timothy Sherwood; Chulho Shin; Simon Yoon (VLSI Design, 2008)

Emulation based high-accuracy throughput estimation for high-speed connectivities: case study of USB2.0. - Byungchul Hong; Chulho Shin; Daehyup Ko (DAC, 2011)

Reusing MRTs for mobile GPUs. - Sunho Ki; Jinhong Park; Jae-Ho Nah; Minkyu Kim; Youngduke Seo; Chulho Shin (SIGGRAPH Asia Posters, 2015)

Dynamic rendering quality scaling for mobile GPU. - Minkyu Kim; Jinhong Park; Sunho Ki; Youngduke Seo; Chulho Shin (SIGGRAPH Asia Posters, 2015)

Half frame forwarding: frame-rate up conversion for tiled rendering GPU. - Jinhong Park; Minkyu Kim; Sunho Ki; Youngduke Seo; Chulho Shin (SIGGRAPH Posters, 2015)

Effective stereoscopic rendering for mobile VR. - Sunho Ki; Jinhong Park; Jeong-Ho Woo; Yeongkyu Lim; Chulho Shin (SIGGRAPH Asia Posters, 2016)

Cost-effective frame rate control for mobile GPUs. - Minkyu Kim; Byeongjun Choi; Sunho Ki; Jinhong Park; Jae-Ho Nah; Daleon Kim; Chulho Shin (SIGGRAPH Asia Posters, 2016)

AXAA: adaptive approximate anti-aliasing. - Jae-Ho Nah; Sunho Ki; Yeongkyu Lim; Jinhong Park; Chulho Shin (SIGGRAPH Posters, 2016)

Z2 traversal order for VR stereo rendering on tile-based mobile GPUs. - Jae-Ho Nah; Yeongkyu Lim; Sunho Ki; Chulho Shin (SIGGRAPH Asia Technical Briefs, 2016)

Z 2 traversal order: An interleaving approach for VR stereo rendering on tile-based GPUs. - Jae-Ho Nah; Yeongkyu Lim; Sunho Ki; Chulho Shin (Comput. Vis. Media, 2017)