Z3: An Economical Hardware Technique for High-Quality Antialiasing and Transparency. - Norman P. Jouppi; Chun-Fa Chang (Workshop on Graphics Hardware, 1999)

LDI Tree: A Hierarchical Representation for Image-Based Rendering. - Chun-Fa Chang; Gary Bishop; Anselmo Lastra (SIGGRAPH, 1999)

Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering. - Chun-Fa Chang; Shyh-Haur Ger (IEEE Pacific Rim Conference on Multimedia, 2002)

Real-Time Rendering of Watercolor Effects for Virtual Environments. - Su Ian Eugene Lei; Chun-Fa Chang (PCM (3), 2004)

AR for the masses: building a low-cost portable AR system from off-the-shelf components. - Hsiang-Ting Chen; Chun-Fa Chang (VRCAI, 2004)

An efficient representation of complex materials for real-time rendering. - Wan-Chun Ma; Sung-Hsiang Chao; Bing-Yu Chen 004; Chun-Fa Chang; Ming Ouhyoung; Tomoyuki Nishita (VRST, 2004)

Image-Based Model Acquisition and Interactive Rendering for Building 3D Digital Archives. - Ying-Chieh Chen; Zong-Nan Shen; Yong-Min Chen; Chun-Fa Chang (ICDAT, 2005)

Level-of-detail representation of bidirectional texture functions for real-time rendering. - Wan-Chun Ma; Sung-Hsiang Chao; Yu-Ting Tseng; Yung-Yu Chuang; Chun-Fa Chang; Bing-Yu Chen 004; Ming Ouhyoung (SI3D, 2005)

Key Probe: a technique for animation keyframe extraction. - Ke-Sen Huang; Chun-Fa Chang; Yu-Yao Hsu; Shi-Nine Yang (Vis. Comput., 2005)

GPU-based Ocean Rendering. - Yung-Feng Chiu; Chun-Fa Chang (ICME, 2006)

Real-Time Rendering of Splashing Stream Water. - Jun-Wei Chang; Su Ian Eugene Lei; Chun-Fa Chang; Yu-Jung Cheng (IIH-MSP, 2007)

A Prism-Free Method for Silhouette Rendering in Inverse Displacement Mapping. - Ying-Chieh Chen; Chun-Fa Chang (Comput. Graph. Forum, 2008)

Physically-Based Analysis and Rendering of Bidirectional Texture Functions Data. - Ying-Chieh Chen; Sin-Jhen Chiu; Hsiang-Ting Chen; Chun-Fa Chang (J. Inf. Sci. Eng., 2008)

Real-Time Ray Tracing with CUDA. - Min Shih; Yung-Feng Chiu; Ying-Chieh Chen; Chun-Fa Chang (ICA3PP, 2009)

Real-time soft shadow for displacement mapped surfaces. - Chun-Fa Chang; Bo-Quan Lin; Ying-Chieh Chen; Yung-Feng Chiu (ICME, 2009)

Support of Android lab modules for embedded system curriculum. - Meng-Ting Wang; Po-Chun Huang; Jenq Kuen Lee; Shang-Hong Lai; Jyh-Shing Roger Jang; Chun-Fa Chang; Chih-Wei Liu; Tei-Wei Kuo; Steve Liao (WESE, 2010)

Asynchronous rendering. - Ying-Chieh Chen; Chun-Fa Chang; Wan-Chun Ma (SI3D, 2010)

Metalights: Improved Interleaved Shading. - William Faure; Chun-Fa Chang (Comput. Graph. Forum, 2010)

A framework for locally retargeting and rendering facial performance. - Ko-Yun Liu; Wan-Chun Ma; Chun-Fa Chang; Chuan-Chang Wang; Paul E. Debevec (Comput. Animat. Virtual Worlds, 2011)

Nonlinear revision control for images. - Hsiang-Ting Chen; Li-Yi Wei; Chun-Fa Chang (ACM Trans. Graph., 2011)

Spatio-Temporal Filtering of Indirect Lighting for Interactive Global Illumination. - Ying-Chieh Chen; Su Ian Eugene Lei; Chun-Fa Chang (Comput. Graph. Forum, 2012)

Subpixel Reconstruction Antialiasing for Ray Tracing. - Yung-Feng Chiu; Ying-Chieh Chen; Chun-Fa Chang; Ruen-Rone Lee (J. WSCG, 2012)

Real-time physics-based ink splattering art creation. - Su Ian Eugene Lei; Ying-Chieh Chen; Hsiang-Ting Chen; Chun-Fa Chang (I3D, 2013)

Interactive Physics-based Ink Splattering Art Creation. - Su Ian Eugene Lei; Ying-Chieh Chen; Hsiang-Ting Chen; Chun-Fa Chang (Comput. Graph. Forum, 2013)

Performance comparison of rasterization-based graphics pipeline and ray tracing on GPU shaders. - Chun-Fa Chang; Kuan-Wei Chen; Chin-Chien Chuang (DSP, 2015)

A simulation on grass swaying with dynamic wind force. - Yi-Hsiang Lo; Hung-Kuo Chu; Ruen-Rone Lee; Chun-Fa Chang (I3D, 2016)

A simulation on grass swaying with dynamic wind force. - Ruen-Rone Lee; Yi Lo; Hung-Kuo Chu; Chun-Fa Chang (Vis. Comput., 2016)

Specular Manifold Bisection Sampling for Caustics Rendering. - Jia-Wun Jhang; Chun-Fa Chang (Comput. Graph. Forum, 2022)

Photon-Driven Manifold Sampling. - Fei Lee; Jia-Wun Jhang; Chun-Fa Chang (Proc. ACM Comput. Graph. Interact. Tech., 2024)