A Computer Adventure Game Applied in E-Learning. - Pei-Chi Ho; Chun-Hsiung Huang; Szu-Ming Chung (IPC, 2007)

Computer Game Programming Course for Art Design Students by Using Flash Software. - Chun-Hsiung Huang; Pei-Chi Ho; Szu-Ming Chung (CW, 2008)

A case study for a multimedia program. - Szu-Ming Chung; Pei-Chi Ho; Chun-Hsiung Huang (SAME, 2008)

Experiencing musical rhythm through interactive installation and AR/VR game development. - Szu-Ming Chung; Hui-Guan Lin; Tsai-Ling Tsou; Chun-Tsai Wu; Chun-Hsiung Huang (EDUCON, 2018)

Explore the Effects of Usefulness and Ease of Use in Digital Game-Based Learning on Students' Learning Motivation, Attitude, and Satisfaction. - Chun-Hsiung Huang (DLI, 2020)

The Influence of Self-Efficacy, Perceived Usefulness, Perceived Ease of Use, and Cognitive Load on Students' Learning Motivation, Learning Attitude, and Learning Satisfaction in Blended Learning Methods. - Chun-Hsiung Huang (ICETM, 2020)

Exploring the Continuous Usage Intention of Online Learning Platforms from the Perspective of Social Capital. - Chun-Hsiung Huang (Inf., 2021)