Developing the 3D Adventure Game-Based Assessment System with Wii Remote Interaction. - Kuang-Min Huang; Jui-Hung Chen; Chun-Yi Shen; Louis R. Chao; Timothy K. Shih (ICWL, 2009)

Developing the immersive learning environment by integrating the interactive video and ubiquitous technologies. - Jui-Hung Chen; Han-Bin Chang; Chun-Yi Shen; Te-Hua Wang; Wen-Chih Chang (MTDL@MM, 2009)

Game-play as Knowledge Transformation Process for Learning. - Ming-Puu Chen; Chun-Yi Shen (ICALT, 2010)

An Analysis of Students' Intention to Use Ubiquitous Video Game-Based Learning System. - Chun-Yi Shen; Han-Bin Chang; Wen-Chih Chang; Te-Hua Wang (ICALT, 2010)

The Impact of Animated Worked Examples on Students' Cognitive Load During Problem Solving in Game-Based Learning. - Chun-Yi Shen; Hui-Chun Tsai (ICCE, 2010)

The Factors that Influence E-Instructors' Performance in Taiwan: A Perspective of New Human Performance Model. - Chun-Yi Shen; Chiung-Sui Chang (Int. J. Multim. Data Eng. Manag., 2010)

Immersive Learning Environment with Integrated Interactive Video and Ubiquitous Technologies. - Jui-Hung Chen; Han-Bin Chang; Chun-Yi Shen; Te-Wua Wang; Wen-Chih Chang; Timothy K. Shih (J. Convergence Inf. Technol., 2010)

An Exploration of Students' Participation, Learning Process, and Learning Outcomes in Web 2.0 Computer Supported Collaborative Learning. - Chun-Yi Shen; Chen-Hsien Wu (Int. J. Online Pedagog. Course Des., 2011)

Heuristic Evaluation of Digital Game Based Learning: A Case Study. - Yi Hsuan Liao; Chun-Yi Shen (DIGITEL, 2012)

A Survey Research on the Usage and the Influenceing Factors of Game-Based Learning Among Elementary Teachers in Taiwan. - Yu-Wen Lee; Hao-Ping Chu; Chun-Yi Shen (Res. Pract. Technol. Enhanc. Learn., 2013)

The Relations between Interface Design of Digital Game-Based Learning Systems and Flow Experience and Cognitive Load of Learners with Different Levels of Prior Knowledge. - Chun-Yi Shen; Hao-Ping Chu (HCI (19), 2014)