Applying a Three-Dimensional Computer Game to Facilitate Learners' Using a Compass to Solve Orientation Problems: A Case Study. - Chung-Yuan Hsu; Huei-Tse Hou (ICCE, 2010)

Investigating Different Instructional Approaches Adopted in Educational Games. - Chung-Yuan Hsu (Edutainment, 2011)

Investigating the Impact of Integrating Self-explanation into an Educational Game: A Pilot Study. - Chung-Yuan Hsu; Chin-Chung Tsai (Edutainment, 2011)

Investigating 3rd Graders' Behavioral Patterns of Playing an Educational Game for Learning Light and Shadow. - Chung-Yuan Hsu; Huei-Tse Hou (ICCE, 2011)

Exploring preschool teachers' technological pedagogical content knowledge with educational games. - Chung-Yuan Hsu; Ching Sing Chai (ICCE, 2012)

Embedding Collaboration into a Game with a Self-explanation Design for Science Learning. - Chung-Yuan Hsu; Feng-Chin Chu; Hung-Yuan Wang (ICCE, 2013)

Examining the effects of integrating technological pedagogical content knowledge into preschool teachers' professional development regarding science teaching: using digital game-based learning as an example. - Chung-Yuan Hsu; Yi-Ching Su; Jyh-Chong Liang (ICCE, 2013)

Examining the effects of combining self-explanation principles with an educational game on learning science concepts. - Chung-Yuan Hsu; Chin-Chung Tsai (Interact. Learn. Environ., 2013)

Investigating the Role of Self-explanation and Co-explanation in 4th Graders' Game-based Science Learning. - Chung-Yuan Hsu; Hung-Yuan Wang; Shih-Hsuan Wei (ICCE, 2014)

A review of features of technology-supported learning environments based on participants' perceptions. - Hsin-Yi Chang; Chia-Yu Wang; Ming-Hsien Lee; Hsin-Kai Wu; Jyh-Chong Liang; Silvia Wen-Yu Lee; Guo-Li Chiou; Hao-Chang Lo; Jing-Wen Lin; Chung-Yuan Hsu; Ying-Tien Wu; Sufen Chen; et al. (Comput. Hum. Behav., 2015)

Visual behavior, flow and achievement in game-based learning. - Meng-Jung Tsai; Liju Huang; Huei-Tse Hou; Chung-Yuan Hsu; Guo-Li Chiou (Comput. Educ., 2016)

Exploring the effects of integrating self-explanation into a multi-user game on the acquisition of scientific concepts. - Chung-Yuan Hsu; Chin-Chung Tsai; Hung-Yuan Wang (Interact. Learn. Environ., 2016)

Probing in-service Teachers' Perceptions on TPACK-G and Acceptance of GBL. - Chung-Yuan Hsu; Jyh-Chong Liang; Ching Sing Chai; Chin-Chung Tsai (ICCE, 2017)

Surveying In-Service Teachers' Beliefs about Game-Based Learning and Perceptions of Technological Pedagogical and Content Knowledge of Games. - Chung-Yuan Hsu; Meng-Jung Tsai; Yu-Hsuan Chang; Jyh-Chong Liang (J. Educ. Technol. Soc., 2017)

Probing Digital Game-Based Science Learning Experience through Eye-Tracking. - Bo-Yuan Cheng; Hung-Yuan Wang; Chung-Yuan Hsu; Guo-Li Chiou; Meng-Jung Tsai (ICCE, 2019)

Visual behavior and self-efficacy of game playing: an eye movement analysis. - Chung-Yuan Hsu; Guo-Li Chiou; Meng-Jung Tsai (Interact. Learn. Environ., 2019)

Learning from animations and computer simulations: Modality and reverse modality effects. - Tzu-Chien Liu; Yi-Chun Lin; Chih-Yi Hsu; Chung-Yuan Hsu; Fred Paas (Br. J. Educ. Technol., 2021)

Exploring how students interact with guidance in a physics simulation: evidence from eye-movement and log data analyses. - Guo-Li Chiou; Chung-Yuan Hsu; Meng-Jung Tsai (Interact. Learn. Environ., 2022)

Effects of a graphic organizer-based two-tier test approach on students' learning achievement and behaviors in spherical video-based virtual learning contexts. - Gwo-Jen Hwang; Hui-Chueh Chen; Chung-Yuan Hsu; Gwo-Haur Hwang (Comput. Educ., 2023)

Students' beliefs about computer programming predict their computational thinking and computer programming self-efficacy. - Silvia Wen-Yu Lee; Jyh-Chong Liang; Chung-Yuan Hsu; Meng-Jung Tsai (Interact. Learn. Environ., 2024)

The effects of self-explanation on game-based learning: Evidence from eye-tracking analyses. - Guo-Li Chiou; Meng-Jung Tsai; Chung-Yuan Hsu (Comput. Hum. Behav., 2025)