Vision-Based Detection of Guitar Players' Fingertips Without Markers. - Chutisant Kerdvibulvech; Hideo Saito 001 (CGIV, 2007)

Vision-Based Guitarist Fingering Tracking Using a Bayesian Classifier and Particle Filters. - Chutisant Kerdvibulvech; Hideo Saito 001 (PSIVT, 2007)

Guitarist Fingertip Tracking by Integrating a Bayesian Classifier into Particle Filters. - Chutisant Kerdvibulvech; Hideo Saito 001 (Adv. Hum. Comput. Interact., 2008)

Model-Based Hand Tracking by Chamfer Distance and Adaptive Color Learning Using Particle Filter. - Chutisant Kerdvibulvech; Hideo Saito 001 (EURASIP J. Image Video Process., 2009)

Real-time Adaptive Learning System using Object Color Probability for Virtual Reality Applications. - Chutisant Kerdvibulvech (SIMULTECH, 2011)

Human Hand Motion Recognition Using an Extended Particle Filter. - Chutisant Kerdvibulvech (AMDO, 2014)

3D Human Motion Analysis for Reconstruction and Recognition. - Chutisant Kerdvibulvech; Koichiro Yamauchi 002 (AMDO, 2014)

Hybrid model of human hand motion for cybernetics application. - Chutisant Kerdvibulvech (SMC, 2014)

Structural Human Shape Analysis for Modeling and Recognition. - Chutisant Kerdvibulvech; Koichiro Yamauchi 002 (S+SSPR, 2014)

A methodology for hand and finger motion analysis using adaptive probabilistic models. - Chutisant Kerdvibulvech (EURASIP J. Embed. Syst., 2014)

An Innovative Use of Multidisciplinary Applications Between Information Technology and Socially Digital Media for Connecting People. - Chutisant Kerdvibulvech (MISNC, 2015)

A Study of Interactive Digital Multimedia Applications. - Chutisant Kerdvibulvech (PCM (1), 2015)

A Review of Computer-Based Gesture Interaction Methods for Supporting Disabled People with Special Needs. - Chutisant Kerdvibulvech (ICCHP (2), 2016)

A Novel Integrated System of Visual Communication and Touch Technology for People with Disabilities. - Chutisant Kerdvibulvech (ICCSA (2), 2016)

A New 3D Augmented Reality Application for Educational Games to Help Children in Communication Interactively. - Chutisant Kerdvibulvech; Chih-Chien Wang (ICCSA (2), 2016)

An Innovative Real-Time Mobile Augmented Reality Application in Arts. - Chutisant Kerdvibulvech (AVR (2), 2017)

A New Study of Conversational Commerce in Thai Urban Office Employees. - Tantham Rungvithu; Chutisant Kerdvibulvech (CRIWG, 2018)

A Review of Augmented Reality-Based Human-Computer Interaction Applications of Gesture-Based Interaction. - Chutisant Kerdvibulvech (HCI (LBP), 2019)

Affective Computing for Enhancing Affective Touch-Based Communication Through Extended Reality. - Chutisant Kerdvibulvech; Sheng-Uei Guan (ICCSA (2), 2019)

Conversational Commerce and CryptoCurrency Research in Urban Office Employees in Thailand. - Tantham Rungvithu; Chutisant Kerdvibulvech (Int. J. e Collab., 2019)

Recent Multimodal Communication Methodologies in Phonology, Vision, and Touch. - Chutisant Kerdvibulvech (HCI (2), 2020)

The Power of Augmented Reality and Artificial Intelligence During the Covid-19 Outbreak. - Chutisant Kerdvibulvech; Liming Luke Chen (HCI (42), 2020)

Location-Based Augmented Reality Games Through Immersive Experiences. - Chutisant Kerdvibulvech (HCI (15), 2021)

Roles of Artificial Intelligence and Extended Reality Development in the Post-COVID-19 Era. - Chutisant Kerdvibulvech; Zhao Yang Dong (HCI (41), 2021)

Computational Journalism Analysis on Young Adults' Body Images and Attitudes Toward Plastic Surgery. - Chutisant Kerdvibulvech; Pattaragun Wanishwattana (Int. J. e Collab., 2021)

A New Metaverse Mobile Application for Boosting Decision Making of Buying Furniture. - Chutisant Kerdvibulvech; Thitawee Palakawong Na Ayuttaya (FTC (1), 2022)

Exploring the Impacts of COVID-19 on Digital and Metaverse Games. - Chutisant Kerdvibulvech (HCI (39), 2022)

A New Study of Needs and Motivations Generated by Virtual Reality Games and Factor Products for Generation Z in Bangkok. - Kawin Meksumphun; Chutisant Kerdvibulvech (ISPR, 2022)

A New Study of Integration Between Social Robotic Systems and the Metaverse for Dealing with Healthcare in the Post-COVID-19 Situations. - Chutisant Kerdvibulvech; Chin-Chen Chang 001 (ICSR (2), 2022)

A Digital Human Emotion Modeling Application Using Metaverse Technology in the Post-COVID-19 Era. - Chutisant Kerdvibulvech (HCI (19), 2023)

Blurring the lines: how AI is redefining artistic ownership and copyright. - Chawinthorn Watiktinnakorn; Jirawat Seesai; Chutisant Kerdvibulvech (Discov. Artif. Intell., 2023)

Recent Roles of Artificial Intelligence Artists in Art Circulation. - Kanisorn Rasrichai; Thayita Chantarutai; Chutisant Kerdvibulvech (Digit. Soc., 2023)

A New Study of AI Artists for Changing the Movie Industries. - Araya Sookhom; Piyachat Klinthai; Pimpakarn A-masiri; Chutisant Kerdvibulvech (Digit. Soc., 2023)

Empowering Zero-Shot Object Detection: A Human-in-the-Loop Strategy for Unveiling Unseen Realms in Visual Data. - Chutisant Kerdvibulvech; Qing Li (HCI (28), 2024)

Exploring motivations for social games in virtual reality for smart cities. - Kawin Meksumphun; Chutisant Kerdvibulvech (J. Smart Cities Soc., 2024)

PALLA: Palpation Suit for Breast Cancer Examination. - Wasana Siwilai; Chaiyanont Malaithong; Thanabat Raksanawes; Araya Sookhom; Kanisorn Rasrichai; Chutisant Kerdvibulvech (SN Comput. Sci., 2024)

A New Study for Metaverse Learning and Technology Acceptance for Commercial Exhibitions. - Paramate Yimchoi; Chutisant Kerdvibulvech (SN Comput. Sci., 2024)

Deepfake AI images: should deepfakes be banned in Thailand? - Rungpailin Songja; Iyakup Promboot; Bhavaris Haetanurak; Chutisant Kerdvibulvech (AI Ethics, 2024)

Big data and AI-driven evidence analysis: a global perspective on citation trends, accessibility, and future research in legal applications. - Chutisant Kerdvibulvech (J. Big Data, 2024)

Generative AI in Human-Computer Interaction: Enhancing User Interaction, Emotional Recognition, and Ethical Considerations. - Chutisant Kerdvibulvech; Xudong Jiang (HCI (56), 2025)

Multimodal AI model for zero-shot vehicle brand identification. - Chutisant Kerdvibulvech (Multim. Tools Appl., 2025)