Effectiveness of an Electronic Performance Support System on Computer Ethics and Ethical Decision-Making Education. - Serhat Bahadir Kert; Cigdem Uz Bilgin; Zeynep Gecü (J. Educ. Technol. Soc., 2014)

Stereoscopic Views Improve Spatial Presence but Not Spatial Learning in VR Games. - Cigdem Uz Bilgin; Meredith M. Thompson; Eric Klopfer (Presence Teleoperators Virtual Environ., 2019)

Influence of Virtual Reality on High School Students' Conceptions of Cells. - Meredith M. Thompson; Annie Wang; Cigdem Uz Bilgin; Melat Anteneh; Dan Roy; Philip Tan; Rik Eberhart; Eric Klopfer (J. Univers. Comput. Sci., 2020)

Visualizing the Collaborative Problem Solving Process in an Immersive Cross Platform Game. - Meredith M. Thompson; Cigdem Uz Bilgin; Rik Eberhart; Lucy Cho; Melat Anteneh; Eric Klopfer (iLRN, 2021)

Authenticity, Interactivity, and Collaboration in Virtual Reality Games: Best Practices and Lessons Learned. - Annie Wang; Meredith M. Thompson; Cigdem Uz Bilgin; Eric Klopfer (Frontiers Virtual Real., 2021)

"What color are the fish's scales?" Exploring parents' and children's natural interactions with a child-friendly virtual agent during storybook reading. - Grace C. Lin; Ilana Schoenfeld; Meredith M. Thompson; Yiting Xia; Cigdem Uz Bilgin; Kathryn Leech (IDC, 2022)

Processing presence: how users develop spatial presence through an immersive virtual reality game. - Cigdem Uz Bilgin; Meredith M. Thompson (Virtual Real., 2022)

Evaluating the usability of a conversational agent to enhance parent-child shared reading interactions. - Kathryn Leech; Grace C. Lin; Sarah Pedonti; Ilana Schoenfeld; Cigdem Uz Bilgin (Int. J. Child Comput. Interact., 2025)