Time-oriented visualization and anticipation. - Cindy Chamberland; François Vachon; Jean-François Gagnon; Simon P. Banbury; Sébastien Tremblay (IEEE VAST, 2012)

Insights from Eye Movement into Dynamic Decision-Making Research and Usability Testing. - Benoît R. Vallières; Cindy Chamberland; François Vachon; Sébastien Tremblay (HCI (28), 2013)

Biometrics and classifier fusion to predict the fun-factor in video gaming. - Andrea Clerico; Cindy Chamberland; Mark Parent; Pierre-Emmanuel Michon; Sébastien Tremblay; Tiago H. Falk; Jean-Christophe Gagnon; Philip L. Jackson (CIG, 2016)

Gaze-Aware Cognitive Assistant for Multiscreen Surveillance. - Sébastien Tremblay; Daniel Lafond; Cindy Chamberland; Helen M. Hodgetts; François Vachon (IHSI, 2018)

The FUNii Database: A Physiological, Behavioral, Demographic and Subjective Video Game Database for Affective Gaming and Player Experience Research. - Nicolas Beaudoin-Gagnon; Alexis Fortin-Côté; Cindy Chamberland; Ludovic Lefebvre; Jérémy Bergeron-Boucher; Alexandre Campeau-Lecours; Sébastien Tremblay; Philip L. Jackson (ACII, 2019)

FUNii: The Physio-Behavioural Adaptive Video Game. - Alexis Fortin-Côté; Nicolas Beaudoin-Gagnon; Cindy Chamberland; Frédéric Desbiens; Ludovic Lefebvre; Jérémy Bergeron; Alexandre Campeau-Lecours; Sébastien Tremblay; Philip L. Jackson (HCI (15), 2019)