A New Online Load Balancing Algorithm in Distributed Systems. - Ciprian Paduraru (SYNASC, 2012)

A New Representation of Two-Dimensional Patterns and Applications to Interactive Programming. - Iulia Teodora Banu-Demergian; Ciprian Paduraru; Gheorghe Stefanescu (FSEN, 2013)

Dataflow Programming Using AGAPIA. - Ciprian Paduraru (ISPDC, 2014)

An Online Load Balancing Algorithm for a Hierarchical Ring Topology. - Ciprian Ionut Paduraru (Int. J. Comput. Commun. Control, 2014)

Self-assembling heterogeneous interactive systems. - Gheorghe Stefanescu; Ciprian Ionut Paduraru (SiSoS@ECSA, 2016)

A distributed implementation using apache spark of a genetic algorithm applied to test data generation. - Ciprian Paduraru; Marius-Constantin Melemciuc; Alin Stefanescu (GECCO (Companion), 2017)

A Selection of Development Processes, Tools, and Methods for Organizations that Share a Software Framework between Internal Projects. - Ciprian Paduraru (ICSOFT, 2017)

Multi-Level Control Mechanisms for Non-Structured and Structured 2-Dimensional Self-Assembling. - Ciprian Ionut Paduraru; Radu Stefan Mincu; Gheorghe Stefanescu (SASO, 2017)

An Automatic Test Data Generation Tool using Machine Learning. - Ciprian Paduraru; Marius-Constantin Melemciuc (ICSOFT, 2018)

Automatic Test Data Generation for a Given Set of Applications Using Recurrent Neural Networks. - Ciprian Paduraru; Marius-Constantin Melemciuc; Miruna Paduraru (ICSOFT (Selected Papers), 2018)

Parallelism in C++ Using Sequential Communicating Processes. - Ciprian Paduraru; Marius-Constantin Melemciuc (ISPDC, 2018)

Automatic Difficulty Management and Testing in Games using a Framework Based on Behavior Trees and Genetic Algorithms. - Ciprian Paduraru; Miruna Paduraru (ICECCS, 2019)

Fuzz Testing with Dynamic Taint Analysis based Tools for Faster Code Coverage. - Ciprian Paduraru; Marius-Constantin Melemciuc; Bogdan Ghimis (ICSOFT, 2019)

Implementation of Publisher-Subscriber Paradigm Using Virtual Organisms. - Ciprian Paduraru; Bogdan Ghimis; Miruna Paduraru (SYNASC, 2019)

Adaptive virtual organisms: A compositional model for complex hardware-software binding. - Ciprian Ionut Paduraru; Gheorghe Stefanescu (CoRR, 2019)

Semantic Synthesis of Pedestrian Locomotion. - Maria Priisalu; Ciprian Paduraru; Aleksis Pirinen; Cristian Sminchisescu (ACCV (2), 2020)

RiverConc: An Open-source Concolic Execution Engine for x86 Binaries. - Ciprian Paduraru; Bogdan Ghimis; Alin Stefanescu (ICSOFT, 2020)

Optimizing decision making in concolic execution using reinforcement learning. - Ciprian Paduraru; Miruna Paduraru; Alin Stefanescu (ICST Workshops, 2020)

Stochastic Proximal Gradient Algorithm with Minibatches. Application to Large Scale Learning Models. - Andrei Patrascu; Ciprian Paduraru; Paul Irofti (CoRR, 2020)

Adaptive Virtual Organisms: A Compositional Model for Complex Hardware-software Binding, . - Ciprian Ionut Paduraru; Gheorghe Stefanescu (Fundam. Informaticae, 2020)

Generating Scenarios with Diverse Pedestrian Behaviors for Autonomous Vehicle Testing. - Maria Priisalu; Aleksis Pirinen; Ciprian Paduraru; Cristian Sminchisescu (CoRL, 2021)

RiverFuzzRL - an open-source tool to experiment with reinforcement learning for fuzzing. - Ciprian Paduraru; Miruna Paduraru; Alin Stefanescu (ICST, 2021)

Task Distribution and Human Resource Management Using Reinforcement Learning. - Ciprian Paduraru; Miruna Paduraru; Catalina Camelia Patilea (ASE Workshops, 2021)

Automated game testing using computer vision methods. - Ciprian Paduraru; Miruna Paduraru; Alin Stefanescu (ASE Workshops, 2021)

RiverIoT - a Framework Proposal for Fuzzing IoT Applications. - Ciprian Paduraru; Rares Cristea; Eduard Staniloiu (SERP4IoT, 2021)

Pedestrian motion in simulation applications using deep learning. - Ciprian Paduraru; Miruna Paduraru (GAS@ICSE, 2022)

Advancing Security and Data Protection for Smart Home Systems through Blockchain Technologies. - Ciprian Paduraru; Rares Cristea; Alin Stefanescu (ICSOFT, 2022)

Using Deep Reinforcement Learning to Build Intelligent Tutoring Systems. - Ciprian Paduraru; Miruna Paduraru; Stefan Iordache (ICSOFT, 2022)

Continuous Procedural Network of Roads Generation using L-Systems and Reinforcement Learning. - Ciprian Paduraru; Miruna Paduraru; Stefan Iordache (ICSOFT, 2022)

RiverGame - a game testing tool using artificial intelligence. - Ciprian Paduraru; Miruna Paduraru; Alin Stefanescu (ICST, 2022)

Enhancing the security of gaming transactions using blockchain technology. - Ciprian Paduraru; Rares Cristea; Alin Stefanescu (ASE, 2022)

Transfer learning of cars behaviors from reality to simulation applications. - Ciprian Paduraru; Miruna Gabriela Paduraru; Andrei Blahovici (ASE, 2022)

Building blocks for IoT testing - a benchmark of IoT apps and a functional testing framework. - Rares Cristea; Mihail Feraru; Ciprian Paduraru (SERP4IoT, 2022)

Traffic Light Control using Reinforcement Learning: A Survey and an Open Source Implementation. - Ciprian Paduraru; Miruna Paduraru; Alin Stefanescu (VEHITS, 2022)

Techniques for Skeletal-Based Animation in Massive Crowd Simulations. - Ciprian Paduraru; Miruna Paduraru (Comput., 2022)

Task Scheduling: A Reinforcement Learning Based Approach. - Ciprian Paduraru; Catalina Camelia Patilea; Stefan Iordache (ICAART (3), 2023)

Concolic execution for RPA testing. - Ciprian Paduraru; Marina Cernat; Adelina-Nicoleta Staicu (ICECCS, 2023)

Conversational Agents for Simulation Applications and Video Games. - Ciprian Paduraru; Marina Cernat; Alin Stefanescu (ICSOFT, 2023)

Automatic Fuzz Testing and Tuning Tools for Software Blueprints. - Ciprian Paduraru; Rares Cristea; Alin Stefanescu (ICSOFT, 2023)

RPA Testing Using Symbolic Execution. - Ciprian Paduraru; Marina Cernat; Adelina-Nicoleta Staicu (ICSOFT, 2023)

Blockchain for Artificial Intelligence: An Industry and Literature Survey. - Ciprian Paduraru; Augustin Jianu; Alin Stefanescu (ICSOFT, 2023)

Robotic Process Automation for the Gaming Industry. - Ciprian Paduraru; Adelina-Nicoleta Staicu; Alin Stefanescu (ICSOFT, 2023)

Varied Realistic Autonomous Vehicle Collision Scenario Generation. - Maria Priisalu; Ciprian Paduraru; Cristian Sminchisescu (SCIA (2), 2023)

An experiment to build an open source application for the Internet of Things as part of a software engineering course. - Rares Cristea; Ciprian Paduraru (SERP4IoT, 2023)

Automated evaluation of game content display using deep learning. - Ciprian Paduraru; Marina Cernat; Alin Stefanescu (EASE, 2024)

Unit Test Generation using Large Language Models for Unity Game Development. - Ciprian Paduraru; Alin Stefanescu; Augustin Jianu (FaSE4Games@SIGSOFT FSE, 2024)

Adaptive Questionnaire Design Using AI Agents for People Profiling. - Ciprian Paduraru; Rares Cristea; Alin Stefanescu (ICAART (3), 2024)

Deep Reinforcement Learning and Transfer Learning Methods Used in Autonomous Financial Trading Agents. - Ciprian Paduraru; Catalina Camelia Patilea; Stefan Iordache (ICAART (2), 2024)

Enhancing User Experience in Games with Large Language Models. - Ciprian Paduraru; Marina Cernat; Alin Stefanescu (ICSOFT, 2024)

RLHR: A Framework for Driving Dynamically Adaptable Questionnaires and Profiling People Using Reinforcement Learning. - Ciprian Paduraru; Catalina Camelia Patilea; Alin Stefanescu (ICSOFT, 2024)

CyberGuardian: An Interactive Assistant for Cybersecurity Specialists Using Large Language Models. - Ciprian Paduraru; Catalina Camelia Patilea; Alin Stefanescu (ICSOFT, 2024)

End-to-End RPA-Like Testing Using Reinforcement Learning. - Ciprian Paduraru; Rares Cristea; Alin Stefanescu (ICST, 2024)

LLM-based methods for the creation of unit tests in game development. - Ciprian Paduraru; Adelina-Nicoleta Staicu; Alin Stefanescu (KES, 2024)

An Overview of AI Techniques in DYNABIC Project. - Ciprian Paduraru; Rares Cristea; Alin Stefanescu (RuleML+RR (Companion), 2024)

Enhancing Autonomous Vehicle Safety with Blockchain Technology: Securing Vehicle Communication and AI Systems. - Stefan Iordache; Catalina Camelia Patilea; Ciprian Paduraru (Future Internet, 2024)

EBLT - Blueprints testing library using fuzz testing. - Ciprian Paduraru; Rares Cristea; Alin Stefanescu (Softw. Impacts, 2024)

MODE: A Customizable Open-Source Testing Framework for IoT Systems and Methodologies. - Rares Cristea; Ciprian Paduraru; Alin Stefanescu (ENASE, 2025)

CyberGuardian 2: Integrating LLMs and Agentic AI Assistants for Securing Distributed Networks. - Ciprian Paduraru; Catalina Camelia Patilea; Alin Stefanescu (ENASE, 2025)

Generative AI for Human 3D Body Emotions: A Dataset and Baseline Methods. - Ciprian Paduraru; Petru-Liviu Bouruc; Alin Stefanescu (ICAART (3), 2025)

Agentic AI for Behavior-Driven Development Testing Using Large Language Models. - Ciprian Paduraru; Miruna Zavelca; Alin Stefanescu (ICAART (2), 2025)

Collision Avoidance and Return Manoeuvre Optimisation for Low-Thrust Satellites Using Reinforcement Learning. - Alexandru Solomon; Ciprian Paduraru (ICAART (3), 2025)

Enhancing Game AI Behaviors with Large Language Models and Agentic AI. - Ciprian Paduraru; Miruna Paduraru; Alin Stefanescu (SIGSOFT FSE Companion, 2025)