The design of animated signs as help. - Claire Dormann (CHI Conference Companion, 1994)

Designing On-Line Animated Help for Multimedia Applications. - Claire Dormann (MHVR, 1994)

Self-Explaining Icons. - Claire Dormann (Intell. Tutoring Media, 1994)

Visual rhetoric and the design of animated help. - Claire Dormann (1996)

Web Pages: Designing with Rhetorical Techniques. - Claire Dormann (HCI (2), 1997)

A taxonomy of visual metaphors. - Claire Dormann (Visual Representations and Interpretations, 1999)

Information brokerage: GAIA service assessment. - Claire Dormann (HCI (2), 1999)

Designing Electronic Shops, Persuading Consumers to Buy. - Claire Dormann (EUROMICRO, 2000)

Enhanced Television and Interactive Services. - Claire Dormann (HOIT, 2000)

Practical guidelines for the readability of IT-architecture diagrams. - Henk Koning; Claire Dormann; Hans van Vliet (SIGDOC, 2002)

Embodied Conversational Agents on a Common Ground. - Zsófia Ruttkay; Claire Dormann; Han Noot (From Brows to Trust, 2004)

Evaluating ECAs - What, how and why? - Zsófia Ruttkay; Claire Dormann; Han Noot (Evaluating Embodied Conversational Agents, 2004)

Cultural Representations in Web Design: Differences in Emotions and Values. - Claire Dormann (BCS HCI, 2005)

Humour theory and videogames: laughter in the slaughter. - Claire Dormann; Pippin Barr; Robert Biddle (Sandbox@SIGGRAPH, 2006)

Role-Playing Games in Cybercartography: Multiple Perspectives and Critical Thinking. - Claire Dormann; Sébastien Caquard; Birgit A. Woods; Robert Biddle (Cartogr. Int. J. Geogr. Inf. Geovisualization, 2006)

Live Hypernarrative and Cybercartography: You Are Here, Now. - Brian Greenspan; Claire Dormann; Sébastien Caquard; Chris Eaket; Robert Biddle (Cartogr. Int. J. Geogr. Inf. Geovisualization, 2006)

Making players laugh: the value of humour in computer games. - Claire Dormann; Robert Biddle (Future Play, 2007)

Understanding game design for affective learning. - Claire Dormann; Robert Biddle (Future Play, 2008)

Social gaming for change: Facebook unleashed. - Jennifer R. Whitson; Claire Dormann (First Monday, 2011)

Incongruous Avatars and Hilarious Sidekicks: Design Patterns for Comical Game Characters. - Claire Dormann; Mish Boutet (DiGRA Conference, 2013)

Once More With Feeling: Game Design Patterns for Learning in the Affective Domain. - Claire Dormann; Jennifer R. Whitson; Max Neuvians (Games Cult., 2013)

Fools, Tricksters and Jokers: Categorization of Humor in Gameplay. - Claire Dormann (INTETAIN, 2014)

Laughter as the Best Medicine: Exploring Humour-Mediated Health Applications. - Claire Dormann (HCI (21), 2015)

A Battle of Wit: Applying Computational Humour to Game Design. - Claire Dormann (ICEC, 2015)

Toward Ludic Gerontechnology: a Review of Games for Dementia Care. - Claire Dormann (DiGRA/FDG, 2016)

X5Learn: A Personalised Learning Companion at the Intersection of AI and HCI. - María Pérez-Ortiz 001; Claire Dormann; Yvonne Rogers; Sahan Bulathwela; Stefan Kreitmayer; Emine Yilmaz; Richard Noss; John Shawe-Taylor (IUI Companion, 2021)

Watch Less and Uncover More: Could Navigation Tools Help Users Search and Explore Videos? - María Pérez-Ortiz 001; Sahan Bulathwela; Claire Dormann; Meghana Verma; Stefan Kreitmayer; Richard Noss; John Shawe-Taylor; Yvonne Rogers; Emine Yilmaz (CHIIR, 2022)

A Classification of Video Game Cartographic Maps. - Claire Dormann; Corina Pötscher; Guenter Wallner (DiGRA, 2023)

Visualizing the Spatio-Temporal Evolution of Gameplay using Storyline Visualization: A Study with League of Legends. - Günter Wallner; Letian Wang; Claire Dormann (Proc. ACM Hum. Comput. Interact., 2023)

HKViz: Map-Based Analytics for Hollow Knight. - Oliver Gstöttenbauer; Claire Dormann; Günter Wallner (FDG, 2024)

A Feature Comparison Study of Live Companion Tools for Esports Games. - Letian Wang; Claire Dormann; Günter Wallner (FDG, 2024)

Player Perception Matters: Insights into the Use of Esports Live Companion Tools. - Letian Wang; Claire Dormann; Guenter Wallner (FDG, 2025)