Evolution Of Space Configuration In Videogames. - Clara Fernández-Vara; José P. Zagal; Michael Mateas (DiGRA Conference, 2005)

Towards an Ontological Language for Game Analysis. - José P. Zagal; Michael Mateas; Clara Fernández-Vara; Brian Hochhalter; Nolan Lichti (DiGRA Conference, 2005)

The game studies practicum: applying situated learning to teach professional practices. - Clara Fernández-Vara; Philip Tan (Future Play, 2008)

Rounds, Levels, and Waves: The Early Evolution of Gameplay Segmentation. - José P. Zagal; Clara Fernández-Vara; Michael Mateas (Games Cult., 2008)

Play's the Thing: A Framework to Study Videogames as Performance. - Clara Fernández-Vara (DiGRA Conference, 2009)

Game Spaces Speak Volumes: Indexical Storytelling. - Clara Fernández-Vara (DiGRA Conference, 2011)

From "open mailbox" to context mechanics: shifting levels of abstraction in adventure games. - Clara Fernández-Vara (FDG, 2011)

Procedural Generation of Narrative Puzzles in Adventure Games: The Puzzle-Dice System. - Clara Fernández-Vara; Alec Thomson (PCG@FDG, 2012)

The Game's Afoot: Designing Sherlock Holmes. - Clara Fernández-Vara (DiGRA Conference, 2013)

Stanislavky's System as a Game Design Method: A Case Study. - Borja Manero; Clara Fernández-Vara; Baltasar Fernández-Manjón (DiGRA Conference, 2013)

E-Learning Takes the Stage: From La Dama Boba to a Serious Game. - Borja Manero Iglesias; Clara Fernández-Vara; Baltasar Fernández-Manjón (Rev. Iberoam. de Tecnol. del Aprendiz., 2013)

Investigating the Impact of Gaming Habits, Gender, and Age on the Effectiveness of an Educational Video Game: An Exploratory Study. - Borja Manero; Javier Torrente; Clara Fernández-Vara; Baltasar Fernández-Manjón (IEEE Trans. Learn. Technol., 2017)

Introduction. - Clara Fernández-Vara (Trans. Digit. Games Res. Assoc., 2021)