Perception of Basic Emotions from Facial Expressions of Dynamic Virtual Avatars. - Claudia Faita; Federico Vanni; Cristian Lorenzini; Marcello Carrozzino; Camilla Tanca; Massimo Bergamasco (AVR, 2015)

VR-Based Serious Game Designed for Medical Ethics Training. - Cristian Lorenzini; Claudia Faita; Marcello Carrozzino; Franco Tecchia; Massimo Bergamasco (AVR, 2015)

Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games. - Raffaello Brondi; Leila Alem; Giovanni Avveduto; Claudia Faita; Marcello Carrozzino; Franco Tecchia; Massimo Bergamasco (ICEC, 2015)

ADITHO - A Serious Game for Training and Evaluating Medical Ethics Skills. - Cristian Lorenzini; Claudia Faita; Michele Barsotti; Marcello Carrozzino; Franco Tecchia; Massimo Bergamasco (ICEC, 2015)

Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction. - Raffaello Brondi; Giovanni Avveduto; Leila Alem; Claudia Faita; Marcello Carrozzino; Franco Tecchia; Yusuf Pisan; Massimo Bergamasco (VRST, 2015)

The Effect of Emotional Narrative Virtual Environments on User Experience. - Claudia Faita; Camilla Tanca; Andrea Piarulli; Marcello Carrozzino; Franco Tecchia; Massimo Bergamasco (AVR (1), 2016)

Investigating the process of emotion recognition in immersive and non-immersive virtual technological setups. - Claudia Faita; Federico Vanni; Camilla Tanca; Emanuele Ruffaldi; Marcello Carrozzino; Massimo Bergamasco (VRST, 2016)

A Virtual Travel in Leonardo's Codex of Flight. - Marcello Carrozzino; Chiara Evangelista; Claudia Faita; Mihai Duguleana; Massimo Bergamasco (AVR (2), 2017)

Natural User Interface to Assess Social Skills in Autistic Population. - Claudia Faita; Raffaello Brondi; Camilla Tanca; Marcello Carrozzino; Massimo Bergamasco (AVR (2), 2017)