A Case Study About Gender Issues in a Game Jam. - Cláudia Ferraz; Kiev Gama (ICGJ, 2019)

Promoting Game Jams and Hackathons as more Women-Inclusive Environments for Informal Learning. - Lavínia Paganini; Cláudia Ferraz; Kiev Gama; Carina Alves 001 (FIE, 2021)

Toward More Gender-Inclusive Game Jams and Hackathons. - Kiev Gama; Lavínia Paganini; Rafa Prado; Cláudia Ferraz; Dayanne Coutinho; Wendy Mendes; Gustavo Pinto 001; George Valença (Equity, Diversity, and Inclusion in Software Engineering, 2024)