An Augmented Virtuality Approach to 3D Videoconferencing. - Holger Regenbrecht; Claudia Ott; Michael T. Wagner; Tim Lum; Petra Kohler; Wilhelm Wilke; Erich Mueller (ISMAR, 2003)

Using Augmented Virtuality for Remote Collaboration. - Holger Regenbrecht; Tim Lum; Petra Kohler; Claudia Ott; Michael T. Wagner; Wilhelm Wilke; Erich Mueller (Presence Teleoperators Virtual Environ., 2004)

Out of reach? - A novel AR interface approach for motor rehabilitation. - Holger Regenbrecht; Graham McGregor; Claudia Ott; Simon Hoermann; Thomas Schubert 001; Leigh Hale; Julia Hoermann; Brian Dixon; Elizabeth Franz (ISMAR, 2011)

Picture the space: three concepts for management and presentation of personal digital photographs. - Claudia Ott; Ralf Hebecker; Sarah Wakes (CHINZ, 2012)

Visual manipulations for motor rehabilitation. - Holger Regenbrecht; Simon Hoermann; Graham McGregor; Brian Dixon; Elizabeth Franz; Claudia Ott; Leigh Hale; Thomas Schubert 001; Julia Hoermann (Comput. Graph., 2012)

An infographic to support students' self-regulated learning. - Claudia Ott; Anthony V. Robins; Kerry Shephard (Koli Calling, 2014)

Manipulating the Experience of Reality for Rehabilitation Applications. - Holger Regenbrecht; Simon Hoermann; Claudia Ott; Lavell Müller; Elizabeth Franz (Proc. IEEE, 2014)

Illustrating performance indicators and course characteristics to support students' self-regulated learning in CS1. - Claudia Ott; Anthony V. Robins; Patricia Haden; Kerry Shephard (Comput. Sci. Educ., 2015)

Translating Principles of Effective Feedback for Students into the CS1 Context. - Claudia Ott; Anthony V. Robins; Kerry Shephard (ACM Trans. Comput. Educ., 2016)

Mastery Learning in Introductory Programming. - Brendan McCane; Claudia Ott; Nick Meek; Anthony V. Robins (ACE, 2017)

Five years of Mastery Learning: What did we learn? - Claudia Ott; Brendan McCane; Nick Meek (Koli Calling, 2018)

Pair Teaching in Action. - Claudia Ott; Nick Meek (ACE, 2019)

Preaching Voxels: An Alternative Approach to Mixed Reality. - Holger Regenbrecht; Jung-Woong Park; Claudia Ott; Steven Mills; Matthew Cook 005; Tobias Langlotz (Frontiers ICT, 2019)

Industry-Focused Projects in an Intense One-Year ICT Programme. - Claudia Ott; Veronica Liesaputra (ACE, 2020)

Detecting Students' Affective States in Industry-focused Projects. - Veronica Liesaputra; Claudia Ott (Koli Calling, 2020)

Is this Degree for Me?Exploring computing students' study decisions. - Claudia Ott; Steven Mills; Nigel Stanger; Senorita John; Sander Zwanenburg (ACE, 2021)

Mastery Learning in CS1 - An Invitation to Procrastinate?: Reflecting on Six Years of Mastery Learning. - Claudia Ott; Brendan McCane; Nick Meek (ITiCSE (1), 2021)

Students' Perspectives on High School CS Education in NZ. - Chamindi K. Samarasekara; Claudia Ott; Anthony V. Robins (ITiCSE (2), 2021)

A Decade of CS Education in New Zealand's High Schools: Where Are We At? - Chamindi K. Samarasekara; Claudia Ott; Anthony V. Robins (WiPSCE, 2021)

Voxelvideos for Entertainment, Education, and Training. - Holger Regenbrecht; Claudia Ott; Jung-Woo Noel Park; Stuart Duncan; Jonny M. Collins (IEEE Access, 2021)

Voxel-Based Immersive Mixed Reality: A Framework for Ad Hoc Immersive Storytelling. - Stuart Duncan; Noel Park; Claudia Ott; Tobias Langlotz; Holger Regenbrecht (Presence Teleoperators Virtual Environ., 2021)

Using Affective Learning Analytics in Industry-focused Projects: Experiences and Challenges. - Claudia Ott; Veronica Liesaputra (ACE, 2022)

Teachers' Views on the Implementation of a New High School Computing Curriculum. - Chamindi K. Samarasekara; Claudia Ott; Anthony V. Robins (Koli Calling, 2022)

Barriers to New Zealand High School CS Education - Learners' Perspectives. - Chamindi K. Samarasekara; Claudia Ott; Anthony V. Robins (SIGCSE (1), 2022)

Ātea Presence - Enabling Virtual Storytelling, Presence, and Tele-Co-Presence in an Indigenous Setting. - Holger Regenbrecht; Jung-Woo Noel Park; Stuart Duncan; Steven Mills; Rosa Lutz; Laurie Lloyd-Jones; Claudia Ott; Bubba Thompson; Dean Whaanga; Robert W. Lindeman; Kris Tong; Rory Clifford; et al. (IEEE Technol. Soc. Mag., 2022)

Future Scenarios for High School Digital Technology in New Zealand. - Chamindi K. Samarasekara; Claudia Ott; Anthony V. Robins (ACE, 2023)

Virtual Reality Pōwhiri - Practicing an indigenous welcoming ceremony. - Laurence Lloyd-Jones; Claudia Ott; Holger Regenbrecht; Hemi Whaanga (OZCHI, 2023)

Experiencing Reconstructed Reality: The Perception of Visual-Acoustic Properties. - Claudia Ott; Noel Park; Kerian Varaine; Holger Regenbrecht (OZCHI, 2023)

Goodbye Hello World - Research Questions for a Future CS1 Curriculum. - Hieke Keuning; Andrew Luxton-Reilly; Claudia Ott; Andrew Petersen 001; Natalie Kiesler (Koli Calling, 2024)

A framework identifying challenges & solutions for high school computing. - Chamindi K. Samarasekara; Claudia Ott; Anthony V. Robins (Educ. Inf. Technol., 2024)