The influence of virtual presence: Effects on experienced cognitive load and learning outcomes in educational computer games. - Claudia Schrader; Theo J. Bastiaens (Comput. Hum. Behav., 2012)

Relations Between the Tendency to Invest in Virtual Presence, Actual Virtual Presence, and Learning Outcomes in Educational Computer Games. - Claudia Schrader; Theo J. Bastiaens (Int. J. Hum. Comput. Interact., 2012)

The Relation between Virtual Presence and Learning Outcomes in Serious Games - The Mediating Effect of Motivation. - Claudia Schrader (IxD&A, 2013)

Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data Acquisition. - Julian Frommel; Katja Rogers; Julia Brich; Daniel Besserer; Leonard Bradatsch; Isabel Ortinau; Ramona Schabenberger; Valentin Riemer; Claudia Schrader; Michael Weber 001 (CHI PLAY, 2015)

Mobile Augmented Reality as an Orientation Aid: A Scavenger Hunt Prototype. - Katja Rogers; Julian Frommel; Larissa Breier; Sinan Celik; Harry Kramer; Stefan Kreidel; Julia Brich; Valentin Riemer; Claudia Schrader (Intelligent Environments, 2015)

LiverDefense: An Educational Tower Defense Game as an Evaluation Platform. - Julia Brich; Julian Frommel; Katja Rogers; Adrian Brückner; Martin Weidhaas; Tamara Dorn; Sarah Mirabile; Valentin Riemer; Claudia Schrader; Michael Weber 001 (JCSG, 2015)

LiverDefense: Using a Tower Defense Game as a Customisable Research Tool. - Julia Brich; Katja Rogers; Julian Frommel; Martin Weidhaas; Adrian Brückner; Sarah Mirabile; Tamara Dorn; Valentin Riemer; Claudia Schrader; Michael Weber 001 (VS-GAMES, 2015)

Learning with quizzes, simulations, and adventures: Students' attitudes, perceptions and intentions to learn with different types of serious games. - Valentin Riemer; Claudia Schrader (Comput. Educ., 2015)

Impacts of behavioral engagement and self-monitoring on the development of mental models through serious games: Inferences from in-game measures. - Valentin Riemer; Claudia Schrader (Comput. Hum. Behav., 2016)

Rising to the Challenge: An Emotion-Driven Approach Toward Adaptive Serious Games. - Claudia Schrader; Julia Brich; Julian Frommel; Valentin Riemer; Katja Rogers (Serious Games and Edutainment Applications, 2017)

LiverDefense: how to employ a tower defense game as a customisable research tool. - Julia Brich; Katja Rogers; Julian Frommel; Martin Weidhaas; Adrian Brückner; Sarah Mirabile; Tamara Dorn; Valentin Riemer; Claudia Schrader; Michael Weber 001 (Vis. Comput., 2017)

Towards Emotion-based Adaptive Games: Emotion Recognition Via Input and Performance Features. - Julian Frommel; Claudia Schrader; Michael Weber 001 (CHI PLAY, 2018)

Creating avatars for technology usage: Context matters. - Claudia Schrader (Comput. Hum. Behav., 2019)

Linking students' emotions to engagement and writing performance when learning Japanese letters with a pen-based tablet: An investigation based on individual pen pressure parameters. - Claudia Schrader; Slava Kalyuga (Int. J. Hum. Comput. Stud., 2020)

Tell me that I can do it better. The effect of attributional feedback from a learning technology on achievement emotions and performance and the moderating role of individual adaptive reactions to errors. - Claudia Schrader; Robert Grassinger (Comput. Educ., 2021)

Playing to learn or to win? The role of students' competition preference on self-monitoring and learning outcome when learning with a serious game. - Valentin Riemer; Claudia Schrader (Interact. Learn. Environ., 2022)

Navigationsgestaltung in Lernvideos. - Janine Schledjewski; Alina Zumbruch; Sofia Schneider; Claudia Schrader (DELFI, 2023)