Digital Storytelling for Competence Development. - Edgar Santos; Cláudia Sofia Ribeiro; Manuel Fradinho; João Madeiras Pereira (ICWL Workshops, 2010)

The Use of Integrative Framework to Support the Development of Competences. - Manuel Fradinho; Bjorn Andersen; João Madeiras Pereira; William Seager; Cláudia Sofia Ribeiro (SGDA, 2011)

Didactical Competence Modeller: Dynamic Story Creation for Serious Games. - Cláudia Sofia Ribeiro; João Fernandes; João Madeiras Pereira (ICWL Workshops, 2012)

A General Process for Developing Business Simulations Games. - Cláudia Sofia Ribeiro; José Borbinha; João Madeiras Pereira; José Tribolet (SIMULTECH, 2012)

Using agent-based simulation to understand cooperation in business organizational settings. - Cláudia Sofia Ribeiro; José Borbinha; José Tribolet; João Madeiras Pereira (WSC, 2012)

iThink: A Game-Based Approach Towards Improving Collaboration and Participation in Requirement Elicitation. - João Fernandes; Diogo Duarte; Cláudia Sofia Ribeiro; Carla Farinha; João Madeiras Pereira; Miguel Mira da Silva (VS-GAMES, 2012)

Creating Awareness of Emergency Departments Healthcare Values Using a Serious Game. - Cláudia Sofia Ribeiro; João Madeiras Pereira; José Borbinha (EC-TEL, 2013)

Serious Games in Formal Medical Education: An Experimental Study. - Cláudia Sofia Ribeiro; Tiago Antunes; Micaela Monteiro; João Madeiras Pereira (VS-GAMES, 2013)

To Facilitate or Not? Understanding the Role of the Teacher in Using a Serious Game. - Jannicke Baalsrud Hauge; Theodore Lim; James M. Ritchie; Matthias Kalverkamp; Francesco Bellotti; Cláudia Sofia Ribeiro (GALA, 2014)

SeGTE: A Serious Game to Train and Evaluate Basic Life Support. - Cláudia Sofia Ribeiro; Joana Tiago; Micaela Monteiro; João Madeiras Pereira (GRAPP, 2014)

Sepsis Fast Track: A Serious Game for Medical Decision Making. - Cláudia Sofia Ribeiro; Micaela Monteiro; João Madeiras Pereira; Tiago Antunes; Jannicke Baalsrud Hauge (SGDA, 2014)

Gamifying requirement elicitation: Practical implications and outcomes in improving stakeholders collaboration. - Cláudia Sofia Ribeiro; Carla Farinha; João Madeiras Pereira; Miguel Mira da Silva (Entertain. Comput., 2014)

Critical Transport: A Serious Game to Teach the Recommendations for the Transport of Critically Ill Patients. - Cláudia Sofia Ribeiro; Tiago Antunes; João Madeiras Pereira; Micaela Monteiro (Int. J. Game Based Learn., 2014)

Virtual Agents and Multi-modality of Interaction in Multimedia Applications for Cultural Heritage - A Case Study. - João N. Neto; Cláudia Sofia Ribeiro; João Madeiras Pereira; Maria João Neto (GRAPP, 2015)

3D Annotation in Contemporary Dance: Enhancing the Creation-Tool Video Annotator. - Cláudia Sofia Ribeiro; Rafael Kuffner dos Anjos; Carla Fernandes; João Madeiras Pereira (MOCO, 2016)

Sepsis Fast Track: A simulation game for Clinical education based on the Sepsis Fast Track protocol. - Cláudia Sofia Ribeiro; Micaela Monteiro; Jannicke Baalsrud Hauge; João Madeiras Pereira; Tiago Antunes (SeGAH, 2016)

An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games. - Elizabeth A. Boyle; Thomas Hainey; Thomas M. Connolly; Grant Gray; Jeffrey Earp; Michela Ott; Theodore Lim; Manuel Ninaus; Cláudia Sofia Ribeiro; João Madeiras Pereira (Comput. Educ., 2016)

Virtual Reality Annotator: A Tool to Annotate Dancers in a Virtual Environment. - Cláudia Sofia Ribeiro; Rafael Kuffner dos Anjos; Carla Fernandes (ITN-DCH, 2017)

Capturing and Documenting Creative Processes in Contemporary Dance. - Cláudia Sofia Ribeiro; Rafael Kuffner dos Anjos; Carla Fernandes (MOCO, 2017)

Three-Dimensional Visualization of Movement Qualities in Contemporary Dance. - Rafael Kuffner dos Anjos; Cláudia Sofia Ribeiro; Carla Fernandes (MOCO, 2018)

Stroke-based splatting: an efficient multi-resolution point cloud visualization technique. - Rafael Kuffner dos Anjos; Cláudia Sofia Ribeiro; Daniel Simões Lopes; João Madeiras Pereira (Vis. Comput., 2018)

Emotional and Engaging Movie Annotation with Gamification. - Lino Nunes; Cláudia Sofia Ribeiro; Teresa Chambel (VISIGRAPP (2: HUCAPP), 2022)

That's AWESOME: Awareness While Experiencing and Surfing On Movies through Emotions. - Teresa Chambel; Patrícia Arriaga; Manuel J. Fonseca; Thibault Langlois; Octavian Postolache; Cláudia Sofia Ribeiro; Nuno Piçarra; Soraia M. Alarcão; Ana Jorge (IMX Workshops, 2023)

Digital Storytelling for Competence Development in Games. - Edgar Santos; Cláudia Sofia Ribeiro; Manuel Fradinho; João Pereira 001 (CoRR, 2024)