Automatic Production of Globally Asynchronous Locally Synchronous Systems. - Alain Girault; Clément Ménier (EMSOFT, 2002)

A Distributed Approach for Real Time 3D Modeling. - Jean-Sébastien Franco; Clément Ménier; Edmond Boyer; Bruno Raffin (CVPR Workshops, 2004)

Running Large VR Applications on a PC Cluster: the FlowVR Experience. - Jérémie Allard; Clément Ménier; Edmond Boyer; Bruno Raffin (IPT/EGVE, 2005)

A practical self-shadowing algorithm for interactive hair animation. - Florence Bertails; Clément Ménier; Marie-Paule Cani (Graphics Interface, 2005)

3D Skeleton-Based Body Pose Recovery. - Clément Ménier; Edmond Boyer; Bruno Raffin (3DPVT, 2006)

The GrImage Platform: A Mixed Reality Environment for Interactions. - Jérémie Allard; Jean-Sébastien Franco; Clément Ménier; Edmond Boyer; Bruno Raffin (ICVS, 2006)

Work Stealing for Time-constrained Octree Exploration: Application to Real-time 3D Modeling. - Luciano P. Soares; Clément Ménier; Bruno Raffin; Jean-Louis Roch (EGPGV, 2007)

Grimage: markerless 3D interactions. - Jérémie Allard; Clément Ménier; Bruno Raffin; Edmond Boyer; François Faure (SIGGRAPH Emerging Technologies, 2007)

Parallel Adaptive Octree Carving for Real-time 3D Modeling. - Luciano P. Soares; Clément Ménier; Bruno Raffin; Jean-Louis Roch (VR, 2007)

Système de vision temps-réel pour les interactions. (Real-time Vision System for Interactions). - Clément Ménier (2007)

Multicamera Real-Time 3D Modeling for Telepresence and Remote Collaboration. - Benjamin Petit; Jean-Denis Lesage; Clément Ménier; Jérémie Allard; Jean-Sébastien Franco; Bruno Raffin; Edmond Boyer; François Faure (Int. J. Digit. Multim. Broadcast., 2010)

An overview of depth cameras and range scanners based on time-of-flight technologies. - Radu Horaud; Miles E. Hansard; Georgios D. Evangelidis; Clément Ménier (Mach. Vis. Appl., 2016)