Effects of Workload and Structure on Team Processes and Performance: Implications for Complex Team Decision Making. - Julie M. Urban; Jeanne L. Weaver; Clint A. Bowers; Lori Rhodenizer (Hum. Factors, 1996)

On Learning to Play with Other Kids' Toys: A Response to Sanderson and Benda. - Clint A. Bowers; Florian Jentsch; Eduardo Salas (Hum. Factors, 1998)

Analyzing Communication Sequences for Team Training Needs Assessment. - Clint A. Bowers; Florian Jentsch; Eduardo Salas; Curt C. Braun (Hum. Factors, 1998)

The Impact of Cross-Training and Workload on Team Functioning: A Replication and Extension of Initial Findings. - Janis A. Cannon-Bowers; Eduardo Salas; Elizabeth Blickensderfer; Clint A. Bowers (Hum. Factors, 1998)

Who Is Flying This Plane Anyway? What Mishaps Tell Us about Crew Member Role Assignment and Air Crew Situation Awareness. - Florian Jentsch; John Barnett; Clint A. Bowers; Eduardo Salas (Hum. Factors, 1999)

A Methodology for Enhancing Crew Resource Management Training. - Eduardo Salas; Carolyn Prince; Clint A. Bowers; Renée J. Stout; Randall L. Oser; Janis A. Cannon-Bowers (Hum. Factors, 1999)

The Design and Delivery of Crew Resource Management Training: Exploiting Available Resources. - Eduardo Salas; Lori Rhodenizer; Clint A. Bowers (Hum. Factors, 2000)

What Determines Whether Observers Recognize Targeted Behaviors in Modeling Displays? - Florian Jentsch; Clint A. Bowers; Eduardo Salas (Hum. Factors, 2001)

Team Training in the Skies: Does Crew Resource Management (CRM) Training Work? - Eduardo Salas; C. Shawn Burke; Clint A. Bowers; Katherine A. Wilson (Hum. Factors, 2001)

TPL-KATS - concept map: a computerized knowledge assessment tool. - Raegan M. Hoeft; Florian G. Jentsch; Michelle E. Harper; A. William Evans III; Clint A. Bowers; Eduardo Salas (Comput. Hum. Behav., 2003)

Fostering constructive cognitive and metacognitive activity in computer-based complex task training environments. - Haydee M. Cuevas; Stephen M. Fiore; Clint A. Bowers; Eduardo Salas (Comput. Hum. Behav., 2004)

A Paradigm Shift in Interactive Computing: Deriving Multimodal Design Principles from Behavioral and Neurological Foundations. - Kay M. Stanney; Shatha Samman; Leah Reeves; Kelly S. Hale; Wendi Buff; Clint A. Bowers; Brian F. Goldiez; Denise M. Nicholson; Stephanie J. Lackey (Int. J. Hum. Comput. Interact., 2004)

Virtual Teams as Sociotechnical Systems. - Haydee M. Cuevas; Stephen M. Fiore; Eduardo Salas; Clint A. Bowers (Encyclopedia of Information Science and Technology (V), 2005)

Improving Presence Theory Through Experiential Design. - Dustin B. Chertoff; Sae Lynne Schatz; Rudy McDaniel; Clint A. Bowers (Presence Teleoperators Virtual Environ., 2008)

Combining Fast-Paced Usability and Scientific Testing to Improve the Lunar Quest Physics Game. - Holly Blasko-Drabik; James Bohnsack; Clint A. Bowers (HCI (10), 2009)

Considering User Knowledge in the Evaluation of Training System Usability. - Clint A. Bowers; Janis A. Cannon-Bowers; Talib S. Hussain (HCI (10), 2009)

Translating Learning Theories into Physiological Hypotheses. - Jennifer J. Vogel-Walcutt; Denise M. Nicholson; Clint A. Bowers (HCI (16), 2009)

Reflected in a Liquid Crystal Display: Personalization and the Use of Avatars in Serious Games. - Shan G. Lakhmani; Clint A. Bowers (HCI (14), 2011)

Serious Games Usability Testing: How to Ensure Proper Usability, Playability, and Effectiveness. - Tanner Olsen; Katelyn Procci; Clint A. Bowers (HCI (10), 2011)

Patterns of Gaming Preferences and Serious Game Effectiveness. - Katelyn Procci; James Bohnsack; Clint A. Bowers (HCI (14), 2011)

Cognitive load theory vs. constructivist approaches: which best leads to efficient, deep learning? - Jennifer J. Vogel-Walcutt; J. B. Gebrim; Clint A. Bowers; T. M. Carper; Denise M. Nicholson (J. Comput. Assist. Learn., 2011)

Measuring the flow experience of gamers: An evaluation of the DFS-2. - Katelyn Procci; Allysa R. Singer; Katherine R. Levy; Clint A. Bowers (Comput. Hum. Behav., 2012)

Instructional and Gaming Elements. - Katelyn Procci; Clint A. Bowers (Design and Development of Training Games, 2014)

Game-based Training of Listening Skills: The Effects of Degraded Communications. - Clint A. Bowers; Talib S. Hussain; Katelyn Procci (Int. J. Serious Games, 2014)

A Pedagogical Approach to Usability in Serious Games. - Christine P. Kreutzer; Madeline Marks; Clint A. Bowers (HCI (27), 2015)

Attitudes Toward a Game-Based Approach to Mental Health. - Christine P. Kreutzer; Clint A. Bowers (Cyberpsychology Behav. Soc. Netw., 2015)

Video Game Self-efficacy and its Effect on Training Performance. - Skilan A. Ortiz; Clint A. Bowers; Janis A. Cannon-Bowers (Int. J. Serious Games, 2015)

Understanding the Role of Achievements in Game-Based Learning. - Lucas Blair; Clint A. Bowers; Janis A. Cannon-Bowers; Emily Gonzalez-Holland (Int. J. Serious Games, 2016)

Enhancing Surgical Team Performance with Game-Based training. - Christine P. Kreutzer; Madeline Marks; Clint A. Bowers; Curtiss Murphy (Int. J. Serious Games, 2016)

The Revised Game Engagement Model: Capturing the subjective gameplay experience. - Katelyn Procci; Clint A. Bowers; Florian Jentsch; Valerie K. Sims; Rudy McDaniel (Entertain. Comput., 2018)

Associations of Subjective Immersion, Immersion Subfactors, and Learning Outcomes in the Revised Game Engagement Model. - Paul A. Barclay; Clint A. Bowers (Int. J. Game Based Learn., 2018)

Measuring the Collective Allostatic Load. - Kemal Davaslioglu; Bob Pokorny; Yalin E. Sagduyu; Henrik Molintas; Sohraab Soltani; Rebecca Grossman; Clint A. Bowers (CogSIMA, 2019)

A game-based learning approach to sleep hygiene education: a pilot investigation. - Christine Seaver; Clint A. Bowers; Deborah C. Beidel; Lisa Holt; Sridhar Ramakrishnan (Frontiers Digit. Health, 2024)

Virtual-reality exposure treatment for first responder PTSD: a pilot investigation. - Deborah C. Beidel; Clint A. Bowers; Amie R. Newins; Christine Seaver; David Rozek; Carole McDaniel; Daniel R. Horning (Frontiers Virtual Real., 2024)