Videogame reward types. - Cody J. Phillips 002; Daniel M. Johnson 001; Peta Wyeth (Gamification, 2013)

Operationalising and Measuring Flow in Video Games. - Madison Klarkowski; Daniel M. Johnson 001; Peta Wyeth; Simon Smith 002; Cody J. Phillips 002 (OZCHI, 2015)

Redefining Videogame Reward Types. - Cody J. Phillips 002; Daniel M. Johnson 001; Peta Wyeth; Leanne Hides; Madison Klarkowski (OZCHI, 2015)

Designing Gameful and Ethical Experiences. - Zachary Fitz-Walter; Cody J. Phillips 002; Marigo Raftopoulos; Sarah-Kristin Thiel (Conference on Designing Interactive Systems (Companion Volume), 2016)

Operationalising and Evaluating Sub-Optimal and Optimal Play Experiences through Challenge-Skill Manipulation. - Madison Klarkowski; Daniel M. Johnson 001; Peta Wyeth; Mitchell W. McEwan; Cody J. Phillips 002; Simon Smith 002 (CHI, 2016)

Psychophysiology of Challenge in Play: EDA and Self-Reported Arousal. - Madison Klarkowski; Daniel M. Johnson 001; Peta Wyeth; Cody J. Phillips 002; Simon Smith 002 (CHI Extended Abstracts, 2016)

Don't Sweat the Small Stuff: The Effect of Challenge-Skill Manipulation on Electrodermal Activity. - Madison Klarkowski; Daniel Johnson 001; Peta Wyeth; Cody J. Phillips 002; Simon Smith 002 (CHI PLAY, 2018)

The Impact of Rewards and Trait Reward Responsiveness on Player Motivation. - Cody J. Phillips 002; Daniel Johnson 001; Madison Klarkowski; Melanie Jade White; Leanne Hides (CHI PLAY, 2018)

Greater rewards in videogames lead to more presence, enjoyment and effort. - Daniel M. Johnson 001; Madison Klarkowski; Kellie Vella; Cody J. Phillips 002; Mitchell W. McEwan; Christopher N. Watling (Comput. Hum. Behav., 2018)

A Sense of Belonging: Pokémon GO and Social Connectedness. - Kellie Vella; Daniel Johnson 001; Vanessa Wan Sze Cheng; Tracey Davenport; Jo Mitchell; Madison Klarkowski; Cody J. Phillips 002 (Games Cult., 2019)

Puppy island: theory-driven design of a serious game for young children with cystic fibrosis. - Mitchell W. McEwan; Cody J. Phillips 002; Peta Wyeth; Daniel Johnson 001 (IDC, 2020)

A Cheating Mood: The Emotional and Psychological Benefits of Cheating in Single-Player Games. - Cale J. Passmore; Matthew K. Miller 001; Jun Liu; Cody J. Phillips 002; Regan L. Mandryk (CHI PLAY, 2020)

Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game. - Brandon Piller; Colby Johanson; Cody J. Phillips 002; Carl Gutwin; Regan L. Mandryk (CHI PLAY, 2020)

Risking Treasure: Testing Loss Aversion in an Adventure Game. - Natanael Bandeira Romão Tomé; Madison Klarkowski; Carl Gutwin; Cody J. Phillips 002; Regan L. Mandryk; Andy Cockburn (CHI PLAY, 2020)

Testing the Limits of the Spatial Approach: Comparing Retrieval and Revisitation Performance of Spatial and Paged Data Organizations for Large Item Sets. - Carl Gutwin; Michael van der Kamp; Jeremy Storring; Andy Cockburn; Cody J. Phillips 002 (Graphics Interface, 2020)

Gathering Self-Report Data in Games Through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information Intimacy. - Julian Frommel; Cody J. Phillips 002; Regan L. Mandryk (CHI, 2021)

Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam Reviews. - Cody J. Phillips 002; Madison Klarkowski; Julian Frommel; Carl Gutwin; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2021)

Self-Determination Theory - I Choose You!: The Limitations of Viewing Motivation in HCI Research Through the Lens of a Single Theory. - Susanne Poeller; Cody J. Phillips 002 (CHI PLAY, 2022)

Enhanced Esports: Community Perspectives on Performance Enhancers in Competitive Gaming. - Maximilian A. Friehs; Madison Klarkowski; Julian Frommel; Cody J. Phillips 002; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2022)

The Role of Generative AI in Games Research. - Cody J. Phillips 002; Nico Trick; Lennart E. Nacke; Regan L. Mandryk (CHI PLAY (Companion), 2023)

Space Oddity: A Demonstration of the Self-Efficacy Game Elements Framework. - Maryam Samadi; Cody J. Phillips 002; Madison Klarkowski (CHI PLAY (Companion), 2024)