Scaffolding Player Location Awareness through Audio Cues in First-Person Shooters. - Colby Johanson; Regan L. Mandryk (CHI, 2016)

Trust Me: Social Games are Better than Social Icebreakers at Building Trust. - Ansgar E. Depping; Regan L. Mandryk; Colby Johanson; Jason T. Bowey; Shelby C. Thomson (CHI PLAY, 2016)

The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D Game. - Colby Johanson; Carl Gutwin; Regan L. Mandryk (CHI PLAY, 2017)

Designing for Friendship: Modeling Properties of Play, In-Game Social Capital, and Psychological Well-being. - Ansgar E. Depping; Colby Johanson; Regan L. Mandryk (CHI PLAY, 2018)

Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games. - Colby Johanson; Carl Gutwin; Jason T. Bowey; Regan L. Mandryk (CHI PLAY, 2019)

In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs. - Martin Dechant; Susanne Poeller; Colby Johanson; Katelyn Wiley; Regan L. Mandryk (CHI, 2020)

Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games. - Julian Frommel; Valentin Sagl; Ansgar E. Depping; Colby Johanson; Matthew K. Miller 001; Regan L. Mandryk (CHI, 2020)

Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game. - Brandon Piller; Colby Johanson; Cody J. Phillips 002; Carl Gutwin; Regan L. Mandryk (CHI PLAY, 2020)

If at First You Don't Succeed: Helping Players Make Progress in Games with Breaks and Checkpoints. - Colby Johanson; Brandon Piller; Carl Gutwin; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2023)

Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments. - Colby Johanson; Carl Gutwin; Regan L. Mandryk (Int. J. Hum. Comput. Stud., 2023)

Hexed by Pressure: How Action-State Orientation Explains Propensity to Choke in Super Hexagon. - Colby Johanson; Susanne Poeller; Madison Klarkowski; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2024)