GPU accelerated isosurface volume rendering using depth-based coherence. - Colin Braley; Robert Hagan; Yong Cao 003; Denis Gracanin (SIGGRAPH ASIA Posters, 2009)

GPU Assisted Real-Time Isosurface Volume Rendering using Depth Based Coherence and Variance Bricking. - Colin Braley; Robert Hagan; Yong Cao 003; Denis Gracanin (CGVR, 2010)