A Cost Metric for Scene-Interior Ray Origins. - Bartosz Fabianowski; Colin Fowler; John Dingliana (Eurographics (Short Papers), 2009)

Accelerated entry point search algorithm for real-time ray-tracing. - Colin Fowler; Steven Collins; Michael Manzke (SCCG, 2009)

Hardware accelerated construction of SAH-based bounding volume hierarchies for interactive ray tracing. - Michael J. Doyle; Colin Fowler; Michael Manzke (I3D, 2012)

A hardware unit for fast SAH-optimised BVH construction. - Michael J. Doyle; Colin Fowler; Michael Manzke (ACM Trans. Graph., 2013)

Adaptive BVH: an evaluation of an efficient shared data structure for interactive simulation. - Colin Fowler; Michael J. Doyle; Michael Manzke (SCCG, 2014)