A Model for Exploring the Usefulness of Games for Classrooms. - Colleen Stieler-Hunt; Christian M. Jones (DiGRA Conference, 2015)

A professional development model to facilitate teacher adoption of interactive, immersive digital games for classroom learning. - Colleen Stieler-Hunt; Christian M. Jones (Br. J. Educ. Technol., 2019)

Finding resources, finding friends: using an alternate reality game for orientation and socialisation in a university enabling program. - Sandra Elsom; Marguerite Westacott; Colleen Stieler-Hunt; Sarah Glencross; Kerry Rutter (Interact. Learn. Environ., 2023)