Situating Spatial Templates for Human-Robot Interaction. - John D. Kelleher; Robert J. Ross; Brian Mac Namee; Colm Sloan (AAAI Fall Symposium: Dialog with Robots, 2010)

Feasibility study of utility-directed behaviour for computer game agents. - Colm Sloan; John D. Kelleher; Brian Mac Namee (Advances in Computer Entertainment Technology, 2011)

Feeling the ambiance: using smart ambiance to increase contextual awareness in game agents. - Colm Sloan; John D. Kelleher; Brian Mac Namee (FDG, 2011)

The effect of occlusion on the semantics of projective spatial terms: a case study in grounding language in perception. - John D. Kelleher; Robert J. Ross; Colm Sloan; Brian Mac Namee (Cogn. Process., 2011)

Bitrate classification of twice-encoded audio using objective quality features. - Colm Sloan; Naomi Harte; Damien Kelly; Anil C. Kokaram; Andrew Hines (QoMEX, 2016)

Objective Assessment of Perceptual Audio Quality Using ViSQOLAudio. - Colm Sloan; Naomi Harte; Damien Kelly; Anil C. Kokaram; Andrew Hines (IEEE Trans. Broadcast., 2017)