A distributed server architecture for providing immersive audio communication to massively multiplayer online games. - Cong Duc Nguyen; Farzad Safaei; Paul Boustead (ICON, 2004)

A distributed proxy system for provisioning immersive audio communication to massively multi-player games. - Cong Duc Nguyen; Farzad Safaei; Paul Boustead (NETGAMES, 2004)

Latency-driven distribution: infrastructure needs of participatory entertainment applications. - Farzad Safaei; Paul Boustead; Cong Duc Nguyen; Jeremy Brun; Mehran Dowlatshahi (IEEE Commun. Mag., 2005)

Processing resource scheduling in programmable networks. - Fariza Sabrina; Cong Duc Nguyen; Sanjay K. Jha; Don Platt; Farzad Safaei (Comput. Commun., 2005)

Optimal assignment of distributed servers to virtual partitionsfor the provision of immersive voice communicationin massively multiplayer games. - Cong Duc Nguyen; Farzad Safaei; Paul Boustead (Comput. Commun., 2006)