BLB: A Persuasive and Interactive Installation Designed to Improve Well-Being. - Connie Golsteijn; Elise van den Hoven; Sijme Geurts; Max Eichenbrenner; Christ van Leest; Sanne van den Hurk; Yih Shun Ling (PERSUASIVE, 2008)

Facilitating communication about books through an online community. - Connie Golsteijn; Elise van den Hoven (Pers. Ubiquitous Comput., 2011)

Towards a more cherishable digital object. - Connie Golsteijn; Elise van den Hoven; David M. Frohlich; Abigail Sellen (Conference on Designing Interactive Systems, 2012)

Materializing and crafting cherished digital media. - Connie Golsteijn (CHI Extended Abstracts, 2012)

Demo hour. - Omer Yosha; Tom Bieling; Ulrike Gollner; Gesche Joost; Connie Golsteijn; Elise van den Hoven; Nour Diab Yunes (Interactions, 2012)

Using Narrative Research and Portraiture to Inform Design Research. - Connie Golsteijn; Serena Wright (INTERACT (3), 2013)

Facilitating parent-teenager communication through interactive photo cubes. - Connie Golsteijn; Elise van den Hoven (Pers. Ubiquitous Comput., 2013)

Reflections on craft research for and through design. - Connie Golsteijn; Elise van den Hoven; David M. Frohlich; Abigail Sellen (NordiCHI, 2014)

Hybrid crafting: towards an integrated practice of crafting with physical and digital components. - Connie Golsteijn; Elise van den Hoven; David M. Frohlich; Abigail Sellen (Pers. Ubiquitous Comput., 2014)

Sens-Us: imagining a citizen-led, dynamic, and localized census. - Connie Golsteijn; Sarah Gallacher; Licia Capra; Yvonne Rogers (BCS HCI, 2015)

SenCity 2: visualizing the hidden pulse of a city. - Sarah Gallacher; Connie Golsteijn; Vaiva Kalnikaité; Steven Houben; Rose Johnson; Daniel Harrison; Nicolai Marquardt (UbiComp/ISWC Adjunct, 2015)

Getting quizzical about physical: observing experiences with a tangible questionnaire. - Sarah Gallacher; Connie Golsteijn; Lorna Wall; Lisa Koeman; Sami Andberg; Licia Capra; Yvonne Rogers (UbiComp, 2015)

VoxBox: A Tangible Machine that Gathers Opinions from the Public at Events. - Connie Golsteijn; Sarah Gallacher; Lisa Koeman; Lorna Wall; Sami Andberg; Yvonne Rogers; Licia Capra (TEI, 2015)

Sens-Us: Designing Innovative Civic Technology for the Public Good. - Connie Golsteijn; Sarah Gallacher; Licia Capra; Yvonne Rogers (Conference on Designing Interactive Systems, 2016)

Physikit: Data Engagement Through Physical Ambient Visualizations in the Home. - Steven Houben; Connie Golsteijn; Sarah Gallacher; Rose Johnson; Saskia Bakker; Nicolai Marquardt; Licia Capra; Yvonne Rogers (CHI, 2016)

SmallTalk: Using Tangible Interactions to Gather Feedback from Children. - Sarah Gallacher; Connie Golsteijn; Yvonne Rogers; Licia Capra; Sophie Eustace (TEI, 2016)

Designing interactive newsprint. - David M. Frohlich; Philip Ely; Helen Moore; Connie Golsteijn; Paul Egglestone; John Mills; Jon Rogers; Tom Metcalfe; Kate Stone; Maria Menicou (Int. J. Hum. Comput. Stud., 2017)