Unveiling the Continuum of Intended and Unintended Consequences: Exploring Social Media's Impact on the Connections Made by Individuals who Self-Identify as Lesbian, Gay, Bisexual and/or Queer (LGBQ). - Connie S. Barber; Silvia Cristina Bettez (Int. J. Virtual Communities Soc. Netw., 2013)

Deconstructing the Online Grooming of Youth: Toward Improved Information Systems for Detection of Online Sexual Predators. - Connie S. Barber; Silvia Cristina Bettez (ICIS, 2014)

Leveling for Success: Gamification in IS Education. - Connie S. Barber; Kylie Smutzer (AMCIS, 2017)

It's All Fun and Games Until Someone Gets a Real Job!: From Online Gaming to Valuable Employees. - Connie S. Barber; Stacie C. Petter; Diane Barber (ICIS, 2017)

Using Online Gaming Experience to Expand the Digital Workforce Talent Pool. - Stacie Petter; Connie S. Barber; Diane Barber; Robyn A. Berkley (MIS Q. Executive, 2018)

Gaming the system: The effects of social capital as a resource for virtual team members. - Stacie Petter; Connie S. Barber; Diane Barber (Inf. Manag., 2020)

From Stress to Success: Leveraging the Online Experience for Information Systems Students. - Connie S. Barber (Commun. Assoc. Inf. Syst., 2021)

Exposing patterns of adult solicitor behaviour: towards a theory of control within the cybersexual abuse of youth. - Connie S. Barber; Silvia Cristina Bettez (Eur. J. Inf. Syst., 2021)

When Students are Players: Toward a Theory ofStudent-Centric Edu-Gamification Systems. - Connie S. Barber (J. Inf. Syst. Educ., 2021)

Teaching Case: Integrating Systems at We Build Stuff: Analysis and Design Case. - Anne Powell; Connie S. Barber (J. Inf. Syst. Educ., 2021)

Teaching Case: Read to Win: Using the Game-based System Design Framework to Gamify a Summer Reading Program. - Connie S. Barber; Wenjun Wang (Commun. Assoc. Inf. Syst., 2024)