Concurrent Product and Process Design in Hot Forging. - Sven K. Esche; Constantin Chassapis; S. Manoochehri (Concurr. Eng. Res. Appl., 2001)

Knowledge-based Geometry Generation for Spur and Helical Gears. - El-Sayed Aziz; Constantin Chassapis (Concurr. Eng. Res. Appl., 2002)

A decision-making framework model for design and manufacturing of mechanical transmission system development. - El-Sayed Aziz; Constantin Chassapis (Eng. Comput., 2005)

A model for evaluating the effectiveness of remote engineering laboratories and simulations in education. - Jeffrey V. Nickerson; James E. Corter; Sven K. Esche; Constantin Chassapis (Comput. Educ., 2007)

Constructing reality: A study of remote, hands-on, and simulated laboratories. - James E. Corter; Jeffrey V. Nickerson; Sven K. Esche; Constantin Chassapis; Seongah Im; Jing Ma (ACM Trans. Comput. Hum. Interact., 2007)

Multi Criteria Preventive Maintenance Scheduling through Arena based Simulation Modeling. - Gonca Altuger; Constantin Chassapis (WSC, 2009)

Content-rich interactive online laboratory systems. - El-Sayed Aziz; Sven K. Esche; Constantin Chassapis (Comput. Appl. Eng. Educ., 2009)

Manual assembly line operator scheduling using hierarchical preference aggregation. - Gonca Altuger; Constantin Chassapis (WSC, 2010)

Design and Implementation of a Virtual Laboratory for Machine Dynamics. - El-Sayed Aziz; Sven K. Esche; Constantin Chassapis (Int. J. Online Eng., 2010)

Fostering lifelong learning in a capstone design environment: An implementation assessment. - Gonca Altuger-Genc; Constantin Chassapis (FIE, 2011)

Assessment of the pilot implementation of a game-based gear design laboratory. - Yizhe Chang; El-Sayed Aziz; Sven K. Esche; Constantin Chassapis (FIE, 2011)

Process and learning outcomes from remotely-operated, simulated, and hands-on student laboratories. - James E. Corter; Sven K. Esche; Constantin Chassapis; Jing Ma; Jeffrey V. Nickerson (Comput. Educ., 2011)

Evaluation of the learning effectiveness of game-based and hands-on gear train laboratories. - El-Sayed Aziz; James E. Corter; Yizhe Chang; Sven K. Esche; Constantin Chassapis (FIE, 2012)

Integration of Physical Devices into Game-based Virtual Reality. - Zhou Zhang 003; Mingshao Zhang; Serdar Tumkor; Yizhe Chang; Sven K. Esche; Constantin Chassapis (Int. J. Online Eng., 2013)

A multi-user virtual laboratory environment for gear train design. - El-Sayed Aziz; Yizhe Chang; Sven K. Esche; Constantin Chassapis (Comput. Appl. Eng. Educ., 2014)

Kinect-based Universal Range Sensor and its Application in Educational Laboratories. - Mingshao Zhang; Zhou Zhang 003; Yizhe Chang; Sven K. Esche; Constantin Chassapis (Int. J. Online Eng., 2015)

A Virtual Proctor with Biometric Authentication for Facilitating Distance Education. - Zhou Zhang 003; El-Sayed Aziz; Sven K. Esche; Constantin Chassapis (REV, 2017)

Recent Developments in Game-Based Virtual Reality Educational Laboratories Using the Microsoft Kinect. - Mingshao Zhang; Zhou Zhang 003; Yizhe Chang; El-Sayed Aziz; Sven K. Esche; Constantin Chassapis (Int. J. Emerg. Technol. Learn., 2018)