No Game, No Pain?: Towards a Mobile Exergame for Rehabilitation. - Daniel Steffen; Corinna A. Christmann; Wolfgang Teufl; Gabriele Bleser (CHI PLAY (Companion), 2017)

Identification of Medically Relevant Application Scenarios for a Wearable Motion Analysis System. - Gabriele Bleser; Corinna A. Christmann; Bertram Taetz; Daniel Steffen; Alexandra Hoffmann; Markus Miezal (GI-Jahrestagung, 2017)

Effective Visualization of Long Term Health Data to Support Behavior Change. - Corinna A. Christmann; Gregor Zolynski; Alexandra Hoffmann; Gabriele Bleser (HCI (17), 2017)

jumpBALL - Ein mobiles Exergame für die Thromboseprophylaxe. - Daniel Steffen; Corinna A. Christmann; Gabriele Bleser (MuC, 2017)

Development of an Inertial Motion Capture System for Clinical Application. - Gabriele Bleser; Bertram Taetz; Markus Miezal; Corinna A. Christmann; Daniel Steffen; Katja Regenspurger (i-com, 2017)

Stress-Mentor: Linking Gamification and Behavior Change Theory in a Stress Management Application. - Corinna A. Christmann; Alexandra Hoffmann; Gregor Zolynski; Gabriele Bleser (HCI (29), 2018)

A usability evaluation of a mobile exergame for ankle joint exercises. - Daniel Steffen; Markus Muhm; Corinna A. Christmann; Gabriele Bleser (SeGAH, 2018)

A Face Validation Study for the Investigation of Proteus Effects Targeting Driving Behavior. - Corinna A. Faust-Christmann; René Reinhard; Alexandra Hoffmann; Thomas Lachmann; Gabriele Bleser (HCI (9), 2019)

Gamification of a Stress Management App: Results of a User Study. - Alexandra Hoffmann; Corinna A. Faust-Christmann; Gregor Zolynski; Gabriele Bleser (HCI (20), 2019)