A consistent algorithm to fill triangles and triangular patches. - Cornelius W. A. M. van Overveld; Marloes L. P. van Lierop (Eurographics, 1986)

Line rasterization algorithms that satisfy the subset line property. - Marloes L. P. van Lierop; Cornelius W. A. M. van Overveld; Huub M. M. van de Wetering (Comput. Vis. Graph. Image Process., 1988)

Discrete bilinear blending and its application in rendering curved surfaces. - Cornelius W. A. M. van Overveld (Comput. Aided Des., 1990)

Family of recursively defined curves, related to the cubic Bézier curve. - Cornelius W. A. M. van Overveld (Comput. Aided Des., 1990)

A technique for motion specification in computer animation. - Cornelius W. A. M. van Overveld (Vis. Comput., 1990)

The generalized display processors as an approach to real-time interactive 3-D computer animation. - Cornelius W. A. M. van Overveld (Comput. Animat. Virtual Worlds, 1991)

An iterative approach to dynamic simulation of 3-D rigid-body motions for real-time interactive computer animation. - Cornelius W. A. M. van Overveld (Vis. Comput., 1991)

Beyond bump maps: nonlinear mappings for the modeling of geometric details in computer graphics. - Cornelius W. A. M. van Overveld (Comput. Aided Des., 1992)

Hanging cloths and dangling rods: A unified approach to constraints in computer animation. - Cornelius W. A. M. van Overveld; Erik van Loon (Comput. Animat. Virtual Worlds, 1992)

Application of morphological filters to tackle discretisation artefacts. - Cornelius W. A. M. van Overveld (Vis. Comput., 1992)

Building blocks for goal-directed motion. - Cornelius W. A. M. van Overveld (Comput. Animat. Virtual Worlds, 1993)

Modeling and animating the human tongue during speech production. - Catherine Pelachaud; Cornelius W. A. M. van Overveld; Chin Seah (CA, 1994)

The DenK-architecture: A Fundamental Approach to User-Interfaces. - René M. C. Ahn; Harry Bunt; Robbert-Jan Beun; Tijn Borghuis; Cornelius W. A. M. van Overveld (Artif. Intell. Rev., 1994)

A simple approximation to rigid body dynamics for computer animation. - Cornelius W. A. M. van Overveld (Comput. Animat. Virtual Worlds, 1994)

Small steps for mankind: Towards a kinematically driven dynamic simulation of curved path walking. - Cornelius W. A. M. van Overveld; Hyeongseok Ko (Comput. Animat. Virtual Worlds, 1994)

Casting shadows with approximated object space accuracy by means of a modified Z-buffer. - Jan van Ee; Cornelius W. A. M. van Overveld (Vis. Comput., 1994)

Multimodal Cooperation with the DENK System. - Harry Bunt; René M. C. Ahn; Robbert-Jan Beun; Tijn Borghuis; Cornelius W. A. M. van Overveld (Multimodal Human-Computer Communication, 1995)

Pondering on discrete smoothing and interpolation. - Cornelius W. A. M. van Overveld (Comput. Aided Des., 1995)

Painting Gradients: Free-form Surface Design Using Shading Patterns. - Cornelius W. A. M. van Overveld (Graphics Interface, 1996)

Chain Codes and Their Application in Curve Design. - Huub van de Wetering; Kees van Overveld (CVGIP Graph. Model. Image Process., 1996)

Polygonization of Implicit Surfaces with Constructive solid Geometry. - Brian Wyvill; Kees van Overveld (Int. J. Shape Model., 1996)

Hi-speed, Hi-fi, Hi-lights: A Fast Algorithm for the Specular Term in the Phong Illumination Model. - Cornelius W. A. M. van Overveld; Brian Wyvill (J. Graphics, GPU, & Game Tools, 1996)

Banishing Bad Buckling. - Cornelius W. A. M. van Overveld; Brian Wyvill (J. Graphics, GPU, & Game Tools, 1996)

Sticky Splines: Definition and Manipulation of Spline Structures with Maintained Topological Relations. - Cornelius W. A. M. van Overveld; Marie-Luce Viaud (ACM Trans. Graph., 1996)

An Algorithm for Polygon Subdivision Based on Vertex Normals. - Cornelius W. A. M. van Overveld; Brian Wyvill (Computer Graphics International, 1997)

Warping as a modelling tool for CSG/implicit models. - Brian Wyvill; Kees van Overveld (Shape Modeling International, 1997)

An Object-Oriented Interactive System for Scientific Simulations: Design and Applications. - Alexandru C. Telea; Cornelius W. A. M. van Overveld (VisMath, 1997)

Color Waves: A Simple Heuristic for Choosing False Colors. - Cornelius W. A. M. van Overveld (J. Graphics, GPU, & Game Tools, 1997)

Deforming Geometric Models Based on a Polygonal Skeleton Mesh. - M. G. J. R. Stalpers; Cornelius W. A. M. van Overveld (J. Graphics, GPU, & Game Tools, 1997)

The Close Objects Buffer: A Sharp Shadow Detection Technique for Radiosity Methods. - Alexandru C. Telea; Cornelius W. A. M. van Overveld (J. Graphics, GPU, & Game Tools, 1997)

Polygon Inflation for Animated Models: a Method for the Extrusion of Arbitrary Polygon Meshes. - Cornelius W. A. M. van Overveld; Brian Wyvill (Comput. Animat. Virtual Worlds, 1997)

Phong Normal Interpolation Revisited. - Cornelius W. A. M. van Overveld; Brian Wyvill (ACM Trans. Graph., 1997)

Digital Watermarking by Geometric Warping. - Maurice J. J. J. B. Maes; Cornelius W. A. M. van Overveld (ICIP (2), 1998)

Using the Implicit Surface Paradigm for Smooth Animation of Triangle Meshes. - Cornelius W. A. M. van Overveld; B. C. van den Broek (Computer Graphics International, 1999)

Digital image watermarking by salient point modification: practical results. - Peter M. J. Rongen; Maurice J. Maes; Kees van Overveld (Security and Watermarking of Multimedia Contents, 1999)

Algorithms for Division Free Perspective Correct Rendering. - Bart Barenbrug; Frans J. Peters; Cornelius W. A. M. van Overveld (Workshop on Graphics Hardware, 2000)

Floating Points: A method for computing stipple drawings. - Oliver Deussen; Stefan Hiller; Cornelius W. A. M. van Overveld; Thomas Strothotte (Comput. Graph. Forum, 2000)

Efficient Generation of 3-D Models Out of Depth Maps. - Fabian Ernst; Cornelius W. A. M. van Overveld; Piotr Wilinski (VMV, 2001)

A Recursive Subdivision Algorithm for Piecewise Circular Spline. - Ahmad H. Nasri; Cornelius W. A. M. van Overveld; Brian Wyvill (Comput. Graph. Forum, 2001)

The KITE geometry manipulator. - Sviataslau Pranovich; Jarke J. van Wijk; Kees van Overveld (CHI Extended Abstracts, 2002)

Dense Structure-from-Motion: An Approach Based on Segment Matching. - Fabian Ernst; Piotr Wilinski; Cornelius W. A. M. van Overveld (ECCV (2), 2002)

Preset based interaction with high dimensional parameter spaces. - Jarke J. van Wijk; Cornelius W. A. M. van Overveld (Data Visualization: The State of the Art, 2003)

Real-Time Temporal Anti-Aliasing for 3D Graphics. - Koen Meinds; Jan Stout; Kees van Overveld (VMV, 2003)

Rendering cracks in Batik. - Brian Wyvill; Cornelius W. A. M. van Overveld; Sheelagh Carpendale (NPAR, 2004)

From spatiotemporal curves to reconstructed depth. - Rui Rodrigues 001; António Fernandes; Kees van Overveld; Fabian Ernst (Image Vis. Comput., 2004)

Combining CSG modeling with soft blending using Lipschitz-based implicit surfaces. - Daniel Dekkers; Kees van Overveld; Rob Golsteijn (Vis. Comput., 2004)

Shrinkwrap: An efficient adaptive algorithm for triangulating an iso-surface. - Kees van Overveld; Brian Wyvill (Vis. Comput., 2004)

Self-consistent Peer Ranking for Assessing Student Work - Dealing with Large Populations. - Kees van Overveld; Tom Verhoeff (CSEDU, 2013)