Learning to Perform Weather Forecasting Operations. - Ram Kumar 002; Charles Chung; Craig A. Lindley (SCAI, 1993)

Practical ray tracing in C. - Craig A. Lindley (Comput. Aided Des., 1993)

A Behavioural Theory of Intelligent Machines as a Framework for the Analysis ofAdaptation. - Craig A. Lindley (Evo Workshops, 1994)

Extending the Behavioral Paradigm for Intelligent Systems. - Craig A. Lindley (HICSS (3), 1994)

A Postmodern Paradigm for Artificial Intelligence. - Craig A. Lindley (WOCFAI, 1995)

Adaption of a task analysis methodology to the design of a decision support system. - Sandrine Balbo; Craig A. Lindley (INTERACT, 1997)

The FRAMES Processing Model for the Synthesis of Dynamic Virtual Video Sequences. - Craig A. Lindley (DEXA Workshop, 1998)

Query Semantics for Content-Based Retrieval of Video Data: An Empirical Investigation. - Craig A. Lindley; Uma Srinivasan 001 (DEXA Workshop, 1998)

A Multi-Model Framework for Video Information Systems. - Uma Srinivasan 001; Craig A. Lindley; Bill Simpson-Young (DS-8, 1999)

Generic Film Forms for Dynamic Virtual Video Synthesis. - Craig A. Lindley (ICMCS, Vol. 2, 1999)

Generic Viewer Interaction Semantics for Dynamic Virtual Video Synthesis. - Craig A. Lindley; Anne-Marie Vercoustre (VISUAL, 1999)

Multi-modal Feature-map: An Approach to Represent Digital Video Sequences. - Uma Srinivasan 001; Craig A. Lindley (VISUAL, 1999)

Production and maintenance environments for interactive audio-visual stories. - Frank Nack; Craig A. Lindley (ACM Multimedia Workshops, 2000)

Hybrid narrative and categorical strategies for interactive and dynamic video presentation generation. - Craig A. Lindley; Frank Nack (New Rev. Hypermedia Multim., 2000)

A Video Annoation Methodology for Interactive Video Sequence Generation. - Craig A. Lindley (Digital Content Creation, 2001)

Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games. - Craig A. Lindley; Mirjam Eladhari (Computers and Games, 2002)

The Gameplay Gestalt, Narrative, and Interactive Storytelling. - Craig A. Lindley (CGDC Conf., 2002)

Player Character Design Facilitating Emotional Depth in MMORPGs. - Mirjam Eladhari; Craig A. Lindley (DiGRA Conference, 2003)

Ludic Engagement and Immersion as a Generic Paradigm for Human-Computer Interaction Design. - Craig A. Lindley (ICEC, 2004)

Narrative, Game Play, and Alternative Time Structures for Virtual Environments. - Craig A. Lindley (TIDSE, 2004)

Game space design foundations for trans-reality games. - Craig A. Lindley (Advances in Computer Entertainment Technology, 2005)

Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer-Based Role-Playing Games. - Craig A. Lindley; Mirjam Eladhari (DiGRA Conference, 2005)

The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design. - Craig A. Lindley (Game Stud., 2005)

Flow and immersion in first-person shooters: measuring the player's gameplay experience. - Lennart E. Nacke; Craig A. Lindley (Future Play, 2008)

Log Who's Playing: Psychophysiological Game Analysis Made Easy through Event Logging. - Lennart E. Nacke; Craig A. Lindley; Sophie Stellmach (Fun and Games, 2008)

Game Play Schemas: From Player Analysis to Adaptive Game Mechanics. - Craig A. Lindley; Charlotte C. Sennersten (Int. J. Comput. Games Technol., 2008)

An Investigation of Visual Attention in FPS Computer Gameplay. - Charlotte C. Sennersten; Craig A. Lindley (VS-GAMES, 2009)

Brain Training for Silver Gamers: Effects of Age and Game Form on Effectiveness, Efficiency, Self-Assessment, and Gameplay Experience. - Lennart E. Nacke; Anne Nacke; Craig A. Lindley (Cyberpsychology Behav. Soc. Netw., 2009)

Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience - Lennart E. Nacke; Craig A. Lindley (CoRR, 2010)

Trends and Techniques in Visual Gaze Analysis - Sophie Stellmach; Lennart E. Nacke; Raimund Dachselt; Craig A. Lindley (CoRR, 2010)

Gameplay experience in a gaze interaction game - Lennart E. Nacke; Sophie Stellmach; Dennis Sasse; Craig A. Lindley (CoRR, 2010)

More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game. - Lennart E. Nacke; Mark N. Grimshaw; Craig A. Lindley (Interact. Comput., 2010)

The Aiming Game: Using a Game with Biofeedback for Training in Emotion Regulation. - Henrik Cederholm; Olle Hilborn; Craig Lindley; Charlotte C. Sennersten; Jeanette Eriksson (DiGRA Conference, 2011)

Multi-Cue Based Place Learning for Mobile Robot Navigation. - J. Rafid Siddiqui; Craig Lindley (AIS, 2012)

A Biofeedback Game for Training Arousal Regulation during a Stressful Task: The Space Investor. - Olle Hilborn; Henrik Cederholm; Jeanette Eriksson; Craig Lindley (HCI (5), 2013)

A novel plane extraction approach using supervised learning. - J. Rafid Siddiqui; Mohammad Havaei; Siamak Khatibi; Craig A. Lindley (Mach. Vis. Appl., 2013)

Psychophysiological Interaction and Empathic Cognition for Human-Robot Cooperative Work (PsyIntEC). - Johan Hagelbäck; Olle Hilborn; Petar Jercic; Stefan J. Johansson; Craig A. Lindley; Johan Svensson; Wei Wen (Technology Transfer Experiments from the ECHORD Project, 2014)

The effect of cognitive load on physiological arousal in a decision-making serious game. - Petar Jercic; Charlotte C. Sennersten; Craig Lindley (VS-GAMES, 2017)

Evaluation of Classifiers for Emotion Detection While Performing Physical and Visual Tasks: Tower of Hanoi and IAPS. - Shahnawaz Qureshi; Johan Hagelbäck; Syed Muhammad Zeeshan Iqbal; Hamad Javaid; Craig A. Lindley (IntelliSys (1), 2018)

Physiological Affect and Performance in a Collaborative Serious Game Between Humans and an Autonomous Robot. - Petar Jercic; Johan Hagelbäck; Craig Lindley (ICEC, 2018)

An affective serious game for collaboration between humans and robots. - Petar Jercic; Johan Hagelbäck; Craig Lindley (Entertain. Comput., 2019)

Modeling cognitive load and physiological arousal through pupil diameter and heart rate. - Petar Jercic; Charlotte C. Sennersten; Craig Lindley (Multim. Tools Appl., 2020)

A Systematic Review of Literature on Automated Sleep Scoring. - Hadeel Alsolai; Shahnawaz Qureshi; Syed Muhammad Zeeshan Iqbal; Sirirut Vanichayobon; Lawrence Edward Henesey; Craig Lindley; Seppo Karrila (IEEE Access, 2022)

Deep learning implementations in mining applications: a compact critical review. - Faris Azhari; Charlotte C. Sennersten; Craig A. Lindley; Ewan Sellers (Artif. Intell. Rev., 2023)