Passing a Hide-and-Seek Third-Person Turing Test. - Andrew Cenkner; Vadim Bulitko; Marcia Spetch; Eric Legge; Craig G. Anderson; Matthew R. Brown 002 (IEEE Trans. Comput. Intell. AI Games, 2014)

Situating Deep Multimodal Data on Game-Based STEM Learning. - Craig G. Anderson; John V. Binzak; Jennifer Dalsen; Jenny Saucerman; Anna Jordan-Douglass; Vishesh Kumar; Aybuke Turker; Matthew Berland; Kurt Squire; Constance Steinkuehler (ICLS, 2016)

Understanding Esports as a STEM Career Ready Curriculum in the Wild. - Craig G. Anderson; A. M. Tsaasan; Jason G. Reitman; Je Seok Lee; Minnie Wu; Holly Steel; Tom Turner; Constance Steinkuehler (VS-GAMES, 2018)

Building persistence through failure: the role of challenge in video games. - Craig G. Anderson; Kathryn Campbell; Constance Steinkuehler (FDG, 2019)

Game On: Mastery Orientation Through the Lens of a Challenging Video Game. - Craig G. Anderson (CogSci, 2020)

Hits, Quits, and Retries - Player Response to Failure in a Challenging Video Game. - Craig G. Anderson (FDG, 2020)

The Role of Failure and Mastery Orientation in a Challenging Video Game. - Craig G. Anderson (2020)

Enhancing Youth Self-Regulation Through Wearable Apps: Increasing Usage Through Participatory Design in Low Income Youth. - Nicholas Persa; Craig G. Anderson; Richard Martinez; Max Collins; Maria J. Anderson-Coto; Kurt Squire (ACM Trans. Comput. Hum. Interact., 2022)

Show or Tell? A Comparison of Direct Instruction Tutorial and Learn By Doing Increased Impasse Versions of Initial Levels of a Puzzle Game. - Craig G. Anderson; Zack Carpenter; Basel Hussein; David DeLiema (FDG, 2024)

Failing to See a Difference: Closing a Gender Gap in a Challenging Video Game. - Craig G. Anderson; Amanda L. L. Cullen (Games Cult., 2024)