Efficient Cloth Simulation Using an Adaptive Finite Element Method. - Jan Bender; Crispin Deul (VRIPHYS, 2012)

Physically-Based Character Skinning. - Crispin Deul; Jan Bender (VRIPHYS, 2013)

Adaptive cloth simulation using corotational finite elements. - Jan Bender; Crispin Deul (Comput. Graph., 2013)

Hierarchical hp-adaptive signed distance fields. - Dan Koschier; Crispin Deul; Jan Bender (Symposium on Computer Animation, 2016)

Position-based rigid-body dynamics. - Crispin Deul; Patrick Charrier; Jan Bender (Comput. Animat. Virtual Worlds, 2016)

An hp-Adaptive Discretization Algorithm for Signed Distance Field Generation. - Dan Koschier; Crispin Deul; Magnus Brand; Jan Bender (IEEE Trans. Vis. Comput. Graph., 2017)

Direct Position-Based Solver for Stiff Rods. - Crispin Deul; Tassilo Kugelstadt; Marcel Weiler; Jan Bender (Comput. Graph. Forum, 2018)