A GRASP-based approach to the generalized minimum spanning tree problem. - Cristiane Ferreira; Luiz Satoru Ochi; Víctor Parada; Eduardo Uchoa (Expert Syst. Appl., 2012)

Towards a Model and a Textual Representation for Location-based Games. - Cristiane Ferreira; Carlos de Salles; Luís Santos; Fernando A. M. Trinta; Windson Viana (DocEng, 2017)

A Model-Based Approach for Designing Location-Based Games. - Cristiane Ferreira; Luís Fernando Maia; Carlos de Salles; Fernando A. M. Trinta; Windson Viana (SBGames, 2017)

Evaluating LeGaL: An NCL extension for representing Location-Based Games. - Cristiane Ferreira; Carlos de Salles; Luís Santos; Fernando A. M. Trinta; Windson Viana (WebMedia, 2017)

LAGARTO: A LocAtion based Games AuthoRing TOol enhanced with augmented reality features. - Luís Fernando Maia Silva; Carleandro Noleto; Messias Lima; Cristiane Ferreira; Cláudia Marinho; Windson Viana; Fernando A. M. Trinta (Entertain. Comput., 2017)

Optimizing Dispatching Rules for Stochastic Job Shop Scheduling. - Cristiane Ferreira; Gonçalo Figueira; Pedro Amorim (HIS, 2018)

Modelling and transposition of location-based games. - Cristiane Ferreira; Luís Fernando Maia; Carlos de Salles; Fernando A. M. Trinta; Windson Viana (Entertain. Comput., 2019)

Effective and interpretable dispatching rules for dynamic job shops via guided empirical learning. - Cristiane Ferreira; Gonçalo Figueira; Pedro Amorim (CoRR, 2021)

Scheduling wagons to unload in bulk cargo ports with uncertain processing times. - Cristiane Ferreira; Gonçalo Figueira; Pedro Amorim; Alexandre Pigatti (Comput. Oper. Res., 2023)