Are the old days gone?: a survey on actual software engineering processes in video game industry. - Cristiano Politowski; Lisandra M. Fontoura; Fábio Petrillo; Yann-Gaël Guéhéneuc (GAS@ICSE, 2016)

Learning from the past: A process recommendation system for video game projects using postmortems experiences. - Cristiano Politowski; Lisandra M. Fontoura; Fábio Petrillo; Yann-Gaël Guéhéneuc (Inf. Softw. Technol., 2018)

Improving Engagement Assessment in Gameplay Testing Sessions using IoT Sensors. - Cristiano Politowski; Fábio Petrillo; Yann-Gaël Guéhéneuc (ICSE (Workshops), 2020)

Dataset of Video Game Development Problems. - Cristiano Politowski; Fábio Petrillo; Gabriel Cavalheiro Ullmann; Josias de Andrade Werly; Yann-Gaël Guéhéneuc (MSR, 2020)

A large scale empirical study of the impact of Spaghetti Code and Blob anti-patterns on program comprehension. - Cristiano Politowski; Foutse Khomh; Simone Romano 001; Giuseppe Scanniello; Fábio Petrillo; Yann-Gaël Guéhéneuc; Abdou Maiga (Inf. Softw. Technol., 2020)

A Large Scale Empirical Study of the Impact of Spaghetti Code and Blob Anti-patterns on Program Comprehension. - Cristiano Politowski; Foutse Khomh; Simone Romano 001; Giuseppe Scanniello; Fábio Petrillo; Yann-Gaël Guéhéneuc; Abdou Maiga (Zenodo, 2020)

A Survey of Video Game Testing. - Cristiano Politowski; Fábio Petrillo; Yann-Gaël Guéhéneuc (AST@ICSE, 2021)

Aspects of High-Rated Games. - Gabriel C. Ullmann; Cristiano Politowski; Fábio Petrillo; Yann-Gaël Guéhéneuc (CoRR, 2021)

What skills do IT companies look for in new developers? A study with Stack Overflow jobs. - João Eduardo Montandon; Cristiano Politowski; Luciana Lourdes Silva; Marco Túlio Valente; Fábio Petrillo; Yann-Gaël Guéhéneuc (Inf. Softw. Technol., 2021)

Game industry problems: An extensive analysis of the gray literature. - Cristiano Politowski; Fábio Petrillo; Gabriel C. Ullmann; Yann-Gaël Guéhéneuc (Inf. Softw. Technol., 2021)

Are game engines software frameworks? A three-perspective study. - Cristiano Politowski; Fábio Petrillo; João Eduardo Montandon; Marco Túlio Valente; Yann-Gaël Guéhéneuc (J. Syst. Softw., 2021)

Towards Automated Video Game Testing: Still a Long Way to Go. - Cristiano Politowski; Yann-Gaël Guéhéneuc; Fábio Petrillo (GAS@ICSE, 2022)

What Makes a Game High-rated? Towards Factors of Video Game Success. - Gabriel C. Ullmann; Cristiano Politowski; Yann-Gaël Guéhéneuc; Fábio Petrillo (GAS@ICSE, 2022)

Video Game Project Management Anti-patterns. - Gabriel C. Ullmann; Cristiano Politowski; Yann-Gaël Guéhéneuc; Fábio Petrillo; João Eduardo Montandon (GAS@ICSE, 2022)

A Domain Specific Language for the ARINC 653 Specification. - Ikram Darif; Cristiano Politowski; Ghizlane El-Boussaidi; Sègla Kpodjedo (ISSRE Workshops, 2022)

Game Engine Comparative Anatomy. - Gabriel C. Ullmann; Cristiano Politowski; Yann-Gaël Guéhéneuc; Fábio Petrillo (ICEC, 2022)

ASE4Games 2021 Workshop Summary. - Kendra M. L. Cooper; Fábio Petrillo; Yann-Gaël Guéhéneuc; Cristiano Politowski (ACM SIGSOFT Softw. Eng. Notes, 2022)

[GAS 2022] Software Project Management Anti-Patterns for Video Game Development. - Cristiano Politowski; Gabriel C. Ullmann; Yann-Gaël Guéhéneuc; Fábio Petrillo; João Eduardo Montandon (Zenodo, 2022)

On the Impact of Development Frameworks on Mobile Apps. - Parsa Karami; Ikram Darif; Cristiano Politowski; Ghizlane El-Boussaidi; Sègla Kpodjedo; Imen Benzarti (APSEC, 2023)

Assessing Video Game Balance using Autonomous Agents. - Cristiano Politowski; Fábio Petrillo; Ghizlane El-Boussaidi; Gabriel C. Ullmann; Yann-Gaël Guéhéneuc (GAS, 2023)

An Exploratory Approach for Game Engine Architecture Recovery. - Gabriel C. Ullmann; Yann-Gaël Guéhéneuc; Fábio Petrillo; Nicolas Anquetil; Cristiano Politowski (GAS, 2023)

Visualising Game Engine Subsystem Coupling Patterns. - Gabriel C. Ullmann; Yann-Gaël Guéhéneuc; Fábio Petrillo; Nicolas Anquetil; Cristiano Politowski (ICEC, 2023)

A Model-driven and Template-based Approach for Requirements Specification. - Ikram Darif; Cristiano Politowski; Ghizlane El-Boussaidi; Imen Benzarti; Sègla Kpodjedo (MODELS, 2023)

Unboxing Default Argument Breaking Changes in Scikit Learn. - João Eduardo Montandon; Luciana Lourdes Silva; Cristiano Politowski; Ghizlane El-Boussaidi; Marco Túlio Valente (SCAM, 2023)

Event Driven Architecture: An Exploratory Study on The Gap between Academia and Industry. - Nader Trabelsi; Cristiano Politowski; Ghizlane El-Boussaidi (SERP4IoT, 2023)

Visualising Game Engine Subsystem Coupling. - Gabriel C. Ullmann; Yann-Gaël Guéhéneuc; Fábio Petrillo; Nicolas Anquetil; Cristiano Politowski (CoRR, 2023)

PlayMyData: a curated dataset of multi-platform video games. - Andrea D'Angelo; Claudio Di Sipio; Cristiano Politowski; Riccardo Rubei (MSR, 2024)

On the Need for Reproducibility Guidelines for Open-Source Games: A itch.io Case Study. - Claudio Di Sipio; Andrea D'Angelo; Riccardo Rubei; Cristiano Politowski (CoG, 2025)

Towards a framework for exploratory testing in video games. - Yohan Duarte; Cristiano Politowski; André Takeshi Endo (GAS, 2025)

A Mapping Study of the Entity Component System Pattern. - Laurent Voisard; Henrique De Freitas Serra; Cristiano Politowski; Fábio Petrillo; Yann-Gaël Guéhéneuc (GAS, 2025)

SyDRA: An approach to understand game engine architecture. - Gabriel C. Ullmann; Yann-Gaël Guéhéneuc; Fábio Petrillo; Nicolas Anquetil; Cristiano Politowski (Entertain. Comput., 2025)

Unboxing Default Argument Breaking Changes in 1 + 2 data science libraries. - João Eduardo Montandon; Luciana Lourdes Silva; Cristiano Politowski; Daniel Prates; Arthur de Brito Bonifácio; Ghizlane El-Boussaidi (J. Syst. Softw., 2025)

Report on ReAnimate'24: 2024 Summer School on Retro Gaming History, Critic, and Development. - Yann-Gaël Guéhéneuc; Gabriel C. Ullmann; Cristiano Politowski; Fábio Petrillo; Carl Therrien (ACM SIGSOFT Softw. Eng. Notes, 2025)