Systematizing game learning analytics for serious games. - Cristina Alonso-Fernandez; Antonio Calvo-Morata; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (EDUCON, 2017)

Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool. - Cristina Alonso-Fernandez; Dan-Cristian Rotaru; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (JCSG, 2017)

Game learning analytics is not informagic! - Iván J. Pérez-Colado; Cristina Alonso-Fernandez; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (EDUCON, 2018)

Improving Serious Games Analyzing Learning Analytics Data: Lessons Learned. - Cristina Alonso-Fernández; Iván José Pérez-Colado; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (GALA, 2018)

Making Understandable Game Learning Analytics for Teachers. - Antonio Calvo-Morata; Cristina Alonso-Fernandez; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (ICWL, 2018)

Game Learning Analytics for Educators. - Antonio Calvo-Morata; Cristina Alonso-Fernandez; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (EDUCON, 2019)

Simva: Simplifying the Scientific Validation of Serious Games. - Iván J. Pérez-Colado; Antonio Calvo-Morata; Cristina Alonso-Fernández; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (ICALT, 2019)

Using Simva to evaluate serious games and collect game learning analytics data. - Cristina Alonso-Fernández; Iván José Pérez-Colado; Antonio Calvo-Morata; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (LASI-SPAIN, 2019)

Simplifying the Validation and Application of Games with Simva. - Cristina Alonso-Fernández; Antonio Calvo-Morata; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (SETE@ICWL, 2019)

Game Analytics Evidence-Based Evaluation of a Learning Game for Intellectual Disabled Users. - Ana R. Cano; Álvaro J. García-Tejedor; Cristina Alonso-Fernández; Baltasar Fernández-Manjón (IEEE Access, 2019)

Applications of data science to game learning analytics data: A systematic literature review. - Cristina Alonso-Fernández; Antonio Calvo-Morata; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Comput. Educ., 2019)

Lessons learned applying learning analytics to assess serious games. - Cristina Alonso-Fernández; Ana R. Cano; Antonio Calvo-Morata; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Comput. Hum. Behav., 2019)

Game Learning Analytics, Facilitating the Use of Serious Games in the Class. - Antonio Calvo-Morata; Cristina Alonso-Fernández; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Rev. Iberoam. de Tecnol. del Aprendiz., 2019)

Improving Teacher Game Learning Analytics Dashboards through ad-hoc Development. - Antonio Calvo-Morata; Cristina Alonso-Fernández; Iván J. Pérez-Colado; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (J. Univers. Comput. Sci., 2019)

Review of serious games to educate on gender equality. - Alma Gloria Barrera Yañez; Cristina Alonso-Fernandez; Baltasar Fernández-Manjón (TEEM, 2020)

Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review. - Antonio Calvo-Morata; Cristina Alonso-Fernández; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Comput. Educ., 2020)

Applications of Simva to Simplify Serious Games Validation and Deployment. - Cristina Alonso-Fernández; Iván José Pérez-Colado; Antonio Calvo-Morata; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Rev. Iberoam. de Tecnol. del Aprendiz., 2020)

Predicting students' knowledge after playing a serious game based on learning analytics data: A case study. - Cristina Alonso-Fernández; Iván Martínez-Ortiz; Rafael Caballero; Manuel Freire-Morán; Baltasar Fernández-Manjón (J. Comput. Assist. Learn., 2020)

Validation of a Cyberbullying Serious Game Using Game Analytics. - Antonio Calvo-Morata; Dan-Cristian Rotaru; Cristina Alonso-Fernández; Manuel Freire-Morán; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (IEEE Trans. Learn. Technol., 2020)

Supporting Learning Analytics in Educational Games in consideration of Qualifications-Based Learning. - Ramona Srbecky; Marcus Frangenberg; Benjamin Wallenborn; Matthias Then; Iván José Pérez-Colado; Cristina Alonso-Fernandez; Baltasar Fernández-Manjón; Matthias L. Hemmje (DELFI, 2021)

Data science meets standardized game learning analytics. - Cristina Alonso-Fernández; Antonio Calvo-Morata; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (EDUCON, 2021)

The use and effects of incentive systems on learning and performance in educational games. - Seyedahmad Rahimi; Valerie Shute; Renata Kuba; Chih-Pu Dai; Xiaotong Yang; Ginny L. Smith; Cristina Alonso-Fernandez (Comput. Educ., 2021)

Improving evidence-based assessment of players using serious games. - Cristina Alonso-Fernández; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Telematics Informatics, 2021)

Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado. - Antonio Calvo-Morata; Cristina Alonso-Fernández; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Telematics Informatics, 2021)

Acceptance Evaluation of a Serious Game to Address Gender Stereotypes in Mexico. - Alma Gloria Barrera Yañez; Cristina Alonso-Fernández; Baltasar Fernández-Manjón (ICWL, 2022)

Game Learning Analytics:: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning. - Cristina Alonso-Fernández; Antonio Calvo-Morata; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (J. Learn. Anal., 2022)

Meta-Review of Recognition of Learning in LMSs and MOOCs. - Cristina Alonso-Fernández; Ruth Cobos (EDUCON, 2023)

Evidence-based evaluation of a serious game to increase bullying awareness. - Cristina Alonso-Fernández; Antonio Calvo-Morata; Manuel Freire 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Interact. Learn. Environ., 2023)

Systematic literature review of digital resources to educate on gender equality. - Alma Gloria Barrera Yañez; Cristina Alonso-Fernández; Baltasar Fernández-Manjón (Educ. Inf. Technol., 2023)

Learning Analytics Tools to Analyze Progress and Results With Moodle LMS Data. - Cristina Alonso-Fernández; Jose L. Jorro-Aragoneses; Carlos M. Alaíz; Pilar Rodríguez 001 (EDUCON, 2024)

SpaceRaceEdu: developing an educational multi-player videogame for self-study and assessment. - Juan Jesús Roldán-Gómez; Cristina Alonso-Fernández; Carlos Aguirre Maeso (CoRR, 2024)

Design of a Serious Game to Challenge Sexism. - Antonio Calvo-Morata; Cristina Alonso-Fernández; Baltasar Fernández-Manjón (ICEC, 2025)

Learning Analytics to Guide Serious Game Development: A Case Study Using Articoding. - Antonio Calvo-Morata; Cristina Alonso-Fernández; Julio Santilario Berthilier; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Comput., 2025)