Towards Hands-Free Interfaces Based on Real-Time Robust Facial Gesture Recognition. - Cristina Manresa-Yee; Xavier Varona; Francisco José Perales López (AMDO, 2006)

Real-Time Facial Expression Recognition for Natural Interaction. - Eva Cerezo; Isabelle Hupont; Cristina Manresa-Yee; Xavier Varona; Sandra Baldassarri; Francisco José Perales López; Francisco J. Serón (IbPRIA (2), 2007)

Experiences using a hands-free interface. - Cristina Manresa-Yee; Javier Varona; Francisco José Perales López; Francesca Negre; Joan Jordi Muntaner (ASSETS, 2008)

Hands-free vision-based interface for computer accessibility. - Javier Varona; Cristina Manresa-Yee; Francisco José Perales López (J. Netw. Comput. Appl., 2008)

Advanced and natural interaction system for motion-impaired users. - Cristina Manresa-Yee (2009)

Hand Tracking and Gesture Recognition for Human-Computer Interaction. - Cristina Manresa-Yee; Javier Varona; Ramon Mas; Francisco José Perales López (Progress in Computer Vision and Image Analysis, 2009)

User experience to improve the usability of a vision-based interface. - Cristina Manresa-Yee; Pere Ponsa; Javier Varona; Francisco José Perales López (Interact. Comput., 2010)

A Tennis Training Application Using 3D Gesture Recognition. - Cristian García Bauza; Juan D'Amato; Andrés Gariglio; María José Abásolo; Marcelo J. Vénere; Cristina Manresa-Yee; Ramon Mas Sansó (AMDO, 2012)

An Avatar Acceptance Study for Home Automation Scenarios. - Cristina Manresa-Yee; Pere Ponsa; Diana Arellano; Martín Leonardo Larrea (AMDO, 2012)

A study of the human-system interface complexity sources in wastewater treatment plants. - Pere Ponsa; Alex Pérez; Javier Gamiz; Cristina Manresa-Yee; Ramón Vilanova (Interacción, 2012)

A motion-based interface to control environmental stimulation for children with severe to profound disabilities. - Cristina Manresa-Yee; Joan Jordi Muntaner; Diana Arellano (CHI Extended Abstracts, 2013)

Finding Optimal Strategies in tennis from Video Sequences. - Antonio Terroba Acha; Walter A. Kosters; Javier Varona; Cristina Manresa-Yee (Int. J. Pattern Recognit. Artif. Intell., 2013)

From a Serious Training Simulator for Ship Maneuvering to an Entertainment Simulator. - María José Abásolo; Cristian García Bauza; Marcos Lazo; Juan D'Amato; Marcelo J. Vénere; Armando De Giusti; Cristina Manresa-Yee; Ramon Mas Sansó (AMDO, 2014)

A Vibrotactile Interface to Motivate Movement for Children with Severe to Profound Disabilities. - Cristina Manresa-Yee; Ann Morrison; Jeppe V. Larsen; Javier Varona (Interacción, 2014)

A Usability Study Case of a Vision-Based Gesture Interface. - Pere Ponsa; Carlos Urbina; Cristina Manresa-Yee; Ramón Vilanova (Interacción, 2014)

Analyzing the Importance of Marking Links to Special Targets in Mobile Web. - Eva García-Lopez; Cristina Manresa-Yee; Antonio García-Cabot; Luis de-Marcos (ISD, 2014)

Observing the use of an input device for rehabilitation purposes. - Cristina Manresa-Yee; Pere Ponsa; Iosune Salinas; Francisco José Perales López; Francesca Negre; Javier Varona (Behav. Inf. Technol., 2014)

Let me Listen to Poetry, Let me See Emotions. - Diana Arellano; Cristina Manresa-Yee; Volker Helzle (J. Univers. Comput. Sci., 2014)

Design recommendations for camera-based head-controlled interfaces that replace the mouse for motion-impaired users. - Cristina Manresa-Yee; Javier Varona; Francisco José Perales López; Iosune Salinas (Univers. Access Inf. Soc., 2014)

First Insights with a Vibrotactile Interface for Children with Multiple Disabilities. - Cristina Manresa-Yee; Ann Morrison; Joan Jordi Muntaner (CHI Extended Abstracts, 2015)

Face Me! Head-Tracker Interface Evaluation on Mobile Devices. - Maria Francesca Roig-Maimó; Javier Varona Gómez; Cristina Manresa-Yee (CHI Extended Abstracts, 2015)

Designing a Vibrotactile Language for a Wearable Vest. - Ann Morrison; Hendrik Knoche; Cristina Manresa-Yee (HCI (19), 2015)

CamScan, an Application to Identify Everyday Objects for Users with Vision Impairments. - Rodrigo Capa-Arnao; Cristina Manresa-Yee; Ramon Mas Sansó (Interacción, 2015)

Vibrotactile Vest and The Humming Wall: "I like the hand down my spine". - Ann Morrison; Cristina Manresa-Yee; Hendrik Knoche (Interacción, 2015)

The Humming Wall: Vibrotactile and Vibroacoustic Interactions in an Urban Environment. - Ann Morrison; Cristina Manresa-Yee; Walther Jensen; Neda Eshraghi (Conference on Designing Interactive Systems, 2016)

The impact of training approaches on experimental setup and design of wearable vibrotactiles for hunting dogs. - Ann Morrison; Rune Heide Møller; Cristina Manresa-Yee; Neda Eshraghi (ACI, 2016)

Evaluation of a Mobile Head-Tracker Interface for Accessibility. - Maria Francesca Roig-Maimó; Cristina Manresa-Yee; Javier Varona; I. Scott MacKenzie (ICCHP (2), 2016)

Principles of Design for Serious Games to Teaching of Literacy for Children with Hearing Disabilities. - Sandra P. Cano; César A. Collazos 001; Cristina Manresa-Yee; Victor Peñeñory (Interacción, 2016)

Mobile Accessibility: A Head-tracker for Users with Motor Disabilities. - Cristina Manresa-Yee; Maria Francesca Roig-Maimó; Javier Varona (Interacción, 2016)

Review of systems to train psychomotor skills in hearing impaired children. - Victor M. Peñeñory; Cristina Manresa-Yee; Inmaculada Riquelme; César A. Collazos 001; Habib M. Fardoun; Daniyal M. Alghazzawi (REHAB, 2016)

Interactive Systems Proposal for Psychomotor Rehabilitation in Hearing Impaired Children. - Victor M. Peñeñory; Cristina Manresa-Yee; Inmaculada Riquelme; César A. Collazos 001; Habib M. Fardoun; Daniyal M. Alghazzawi (REHAB (Revised Selected Papers), 2016)

A Robust Camera-Based Interface for Mobile Entertainment. - Maria Francesca Roig-Maimó; Cristina Manresa-Yee; Javier Varona (Sensors, 2016)

Designing an accessible low-cost interactive multi-touch surface. - Cristina Manresa-Yee; Ramon Mas (Univers. Access Inf. Soc., 2016)

Serious game to train auditory discrimination and identification in children with hearing impairments. - Cristina Manresa-Yee; Ramon Mas Sansó; Sandra P. Cano (Interacción, 2017)

Proposal of a model for the analysis of requirements and activities for the design of interactive experiences aimed at the psychomotor rehabilitation of children with hearing impairments. - Victor M. Peñeñory; Cristina Manresa-Yee; Sandra P. Cano; Habib M. Fardoun (Interacción, 2017)

Game to develop rhythm and coordination in children with hearing impairments. - Camila Pérez-Arévalo; Cristina Manresa-Yee; Victor M. Peñeñory Beltrán (Interacción, 2017)

Evaluating fitts' law performance with a non-ISO task. - Maria Francesca Roig-Maimó; I. Scott MacKenzie; Cristina Manresa-Yee; Javier Varona (Interacción, 2017)

Validation of navigation guidelines for improving usability in the mobile web. - Eva García-Lopez; Antonio García-Cabot; Cristina Manresa-Yee; Luis de-Marcos; Carmen Pagés-Arévalo (Comput. Stand. Interfaces, 2017)

Sensations on the Body: Varying Duration, Overlap, Ratios and Placement on Dynamic Vibrotactile Patterns. - Ann Morrison; Cristina Manresa-Yee; Walther Jensen (Interacción, 2018)

Validation of methodological proposal for serious games design oriented to psychomotor rehabilitation in children with hearing impairment. - Victor M. Peñeñory; César A. Collazos 001; Alvaro F. Bacca; Cristina Manresa-Yee; Sandra Patricia Cano; Habib M. Fardoun (Interacción, 2018)

Reflections on ESM in the Wild: the Case of a Mobile Head-Gesture Game. - Maria Francesca Roig-Maimó; Javier Varona; Cristina Manresa-Yee (Interacción, 2018)

Head-tracking interfaces on mobile devices: Evaluation using Fitts' law and a new multi-directional corner task for small displays. - Maria Francesca Roig-Maimó; I. Scott MacKenzie; Cristina Manresa-Yee; Javier Varona (Int. J. Hum. Comput. Stud., 2018)

Juego serio para entrenar habilidades auditivas en niños con discapacidad auditiva. - Cristina Manresa-Yee; Ramon Mas Sansó; Sandra Patricia Cano (Rev. Colomb. de Computación, 2018)

Ley de Fitts: Sobre el Cálculo del Rendimiento y Tareas No ISO. - Maria Francesca Roig-Maimó; Ian Scott MacKenzie; Cristina Manresa-Yee; Javier Varona Gómez (Rev. Colomb. de Computación, 2018)

Scoping Review of Systems to Train Psychomotor Skills in Hearing Impaired Children. - Victor M. Peñeñory; Cristina Manresa-Yee; Inmaculada Riquelme; César A. Collazos 001; Habib M. Fardoun (Sensors, 2018)

Vibrotactile and vibroacoustic interventions into health and well-being. - Ann Morrison; Cristina Manresa-Yee; Hendrik Knoche (Univers. Access Inf. Soc., 2018)

Vibrotactile and vibroacoustic communications: pairs in interaction and play - an interactive structure and bodies in an urban environment. - Ann Morrison; Cristina Manresa-Yee; Hendrik Knoche; Walther Jensen (Univers. Access Inf. Soc., 2018)

Everybody Rock Your Equity: Experiences of Organizing a Women in Computing Event with Role Models for Diversity and Inclusion. - Virginia Grande; Clara Benac Earle; Cristina Manresa-Yee; Elena Gómez-Martínez; Laura M. Castro; Patricia Pons; Raúl Corobán (I3E Workshops, 2019)

Therapeutic Exercise Based on Videogames to Improve Neck Pain. - Antonio Arenas; Maria Francesca Roig-Maimó; Iosune Salinas-Bueno; Javier Varona; Katia San-Sebastián-Fernández; Cristina Manresa-Yee (Interacción, 2019)

Towards a Model for Implicit Evaluation in the Wild on a Large Scale. - Dino Babahmetovic; Cristina Manresa-Yee (Interacción, 2019)

Mobile accessibility: natural user interface for motion-impaired users. - Cristina Manresa-Yee; Maria Francesca Roig-Maimó; Javier Varona (Univers. Access Inf. Soc., 2019)

Multimedia and human-computer interaction (Interacción 2018) [SI 1141T]. - Cristina Manresa-Yee; Ramon Mas Sansó (Multim. Tools Appl., 2020)

Assessing Gender Bias in Predictive Algorithms using eXplainable AI. - Cristina Manresa-Yee; Silvia Ramis 001 (Interacción, 2021)

Computing technologies for wellness. - Cristina Manresa-Yee; Ramon Mas (Univers. Access Inf. Soc., 2021)

APRehab: a methodology for serious games design oriented to psychomotor rehabilitation in children with hearing impairments. - Victor M. Peñeñory; César A. Collazos 001; Alvaro F. Bacca; Cristina Manresa-Yee; Sandra P. Cano; Habib M. Fadoun (Univers. Access Inf. Soc., 2021)

Facial Expression Recognition: Impact of Gender on Fairness and Expressions∗. - Cristina Manresa-Yee; Silvia Ramis-Guarinos; Jose Maria Buades Rubio (Interacción, 2022)

A Novel Approach to Cross dataset studies in Facial Expression Recognition. - Silvia Ramis 001; Jose Maria Buades Rubio; Francisco J. Perales; Cristina Manresa-Yee (Multim. Tools Appl., 2022)

Explainable activity recognition for the elderly. - Francesc Xavier Gaya-Morey; Cristina Manresa-Yee; Jose Maria Buades Rubio (Interacción, 2023)

Impact of Explanations for Trustworthy and Transparent Artificial Intelligence. - Cristina Manresa-Yee; Silvia Ramis 001; Francesc Xavier Gaya-Morey; Jose María Buades (Interacción, 2023)

Explainable Facial Expression Recognition for People with Intellectual Disabilities. - Silvia Ramis-Guarinos; Cristina Manresa-Yee; Jose Maria Buades Rubio; Francesc Xavier Gaya-Morey (Interacción, 2023)

DIJS: Methodology for the Design and Development of Digital Educational Serious Games. - Federico Héctor Archuby; Cecilia Verónica Sanz; Cristina Manresa-Yee (IEEE Trans. Games, 2023)

Mobile learning for hearing-impaired children: Review and analysis. - Susana I. Herrera; Cristina Manresa-Yee; Cecilia Verónica Sanz (Univers. Access Inf. Soc., 2023)

An AI-Powered Computer Vision Module for Social Interactive Agents. - Francesc Xavier Gaya-Morey; Cristina Manresa-Yee; Jose Maria Buades Rubio (Interacción, 2024)

Developing a Color Identification Assistance Application for Individuals with Color Blindness. - Miguel Vidal-Coll; Cristina Manresa-Yee (Interacción, 2024)

Local Agnostic Video Explanations: a Study on the Applicability of Removal-Based Explanations to Video. - Francesc Xavier Gaya-Morey; Jose Maria Buades Rubio; Cristina Manresa-Yee (CoRR, 2024)

Evaluating the Feasibility of Standard Facial Expression Recognition in Individuals with Moderate to Severe Intellectual Disabilities. - Francesc Xavier Gaya-Morey; Silvia Ramis 001; Jose Maria Buades Rubio; Cristina Manresa-Yee (CoRR, 2024)

Automated facial recognition system using deep learning for pain assessment in adults with cerebral palsy. - Álvaro Sabater-Gárriz; Francesc Xavier Gaya-Morey; José María Buades-Rubio; Cristina Manresa-Yee; Pedro J. Montoya; Inmaculada Riquelme (CoRR, 2024)

Analysis of Gender Differences in Facial Expression Recognition Based on Deep Learning Using Explainable Artificial Intelligence. - Cristina Manresa-Yee; Silvia Ramis 001; Jose María Buades (Int. J. Interact. Multim. Artif. Intell., 2024)

Special Issue: Advanced human-computer interfaces for promoting inclusive communication and social interaction. - Arcadio Reyes-Lecuona; Cristina Manresa-Yee; Luis Molina-Tanco; Blanca Montalvo-Gallego; Carina S. González-González (Univers. Access Inf. Soc., 2024)

Deep learning for computer vision based activity recognition and fall detection of the elderly: a systematic review. - Francesc Xavier Gaya-Morey; Cristina Manresa-Yee; José María Buades-Rubio (Appl. Intell., 2024)

Unveiling the human-like similarities of automatic facial expression recognition: An empirical exploration through explainable ai. - Francesc Xavier Gaya-Morey; Silvia Ramis-Guarinos; Cristina Manresa-Yee; José María Buades-Rubio (Multim. Tools Appl., 2024)

It makes sense! Exploring user preferences for AI explanations on video. - Francesc Xavier Gaya-Morey; Jose Maria Buades Rubio; I. Scott MacKenzie; Cristina Manresa-Yee (Interacción, 2025)

Deep Learning-Based Facial Expression Recognition for the Elderly: A Systematic Review. - Francesc Xavier Gaya-Morey; Jose Maria Buades Rubio; Philippe A. Palanque; Raquel Lacuesta; Cristina Manresa-Yee (CoRR, 2025)

Evaluating Facial Expression Recognition Datasets for Deep Learning: A Benchmark Study with Novel Similarity Metrics. - Francesc Xavier Gaya-Morey; Cristina Manresa-Yee; Célia Martinie; Jose Maria Buades Rubio (CoRR, 2025)

Bridging the gap in FER: addressing age bias in deep learning. - Francesc Xavier Gaya-Morey; Julia Sanchez-Perez; Cristina Manresa-Yee; Jose Maria Buades Rubio (CoRR, 2025)