LIFEisGAME: A Facial Character Animation System to Help Recognize Facial Expressions. - Tiago Fernandes; Samanta Alves; José Carlos Miranda; Cristina Queirós; Verónica Orvalho (CENTERIS (3), 2011)

Vital Analysis: Annotating sensed physiological signals with the stress levels of first responders in action. - Pedro Gomes; Mariana Kaiseler; Cristina Queirós; Mónica Q. Oliveira; Bruno Lopes; Miguel T. Coimbra (EMBC, 2012)

Are standard heart rate variability measures associated with the self-perception of stress of firefighters in action? - Pedro Gomes; Mariana Kaiseler; Bruno Lopes; Sérgio Faria; Cristina Queirós; Miguel T. Coimbra (EMBC, 2013)

LIFEisGAME Prototype: A Serious Game about Emotions for Children with Autism Spectrum Disorders. - Samanta Alves; António Marques; Cristina Queirós; Verónica Orvalho (PsychNology J., 2013)

Opportunistic mobile crowdsensing for gathering mobility information: Lessons learned. - João G. P. Rodrigues; Ana Aguiar; Cristina Queirós (ITSC, 2016)

Development of a Hybrid Application for Psychotic Disorders Self-Management. - Raquel Simões de Almeida; Constantino Martins; António Marques; Daniel Benevides; Alexandre Costa; Cristina Queirós; Tiago Sousa; Ana de Almeida 001; Nuno Fonseca; Luíz Faria (ISAmI, 2017)

PortoLivingLab: An IoT-Based Sensing Platform for Smart Cities. - Pedro M. Santos 002; João G. P. Rodrigues; Susana B. Cruz; Tiago Lourenço; Pedro M. d'Orey; Yunior Luis; Cecilia Rocha; Sofia Sousa; Sérgio Crisóstomo; Cristina Queirós; Susana Sargento; Ana Aguiar; et al. (IEEE Internet Things J., 2018)

Crowdsensing spatial data to follow epidemic evolution: poster abstract. - Susana B. Cruz; Eduardo Soares; Diogo Machado; Paula Meireles; João Niza Ribeiro; Henrique Barros; Sara Faria; Cristina Queirós; João G. P. Rodrigues; Ana Aguiar (SenSys, 2020)