Assessing Engagement in Simulation-Based Training Systems for Virtual Kinesic Cue Detection Training. - Eric Ortiz; Crystal S. Maraj; Julie Salcedo; Stephanie J. Lackey; Irwin Hudson (HCI (18), 2013)

Effects of Visual Fidelity on Biometric Cue Detection in Virtual Combat Profiling Training. - Julie Salcedo; Crystal S. Maraj; Stephanie J. Lackey; Eric Ortiz; Irwin Hudson; Joy Martinez (HCI (18), 2013)

Immersion, presence, and flow in robot-aided isr simulation-based training. - Stephanie J. Lackey; Crystal S. Maraj; Daniel J. Barber (WSC, 2014)

Assessing Performance Using Kinesic Behavior Cues in a Game-Based Training Environment. - Karla A. Badillo-Urquiola; Crystal S. Maraj (HCI (11), 2015)

Assessing personality traits of simulation-based training scenario developers. - Stephanie J. Lackey; Crystal S. Maraj; Julie Nanette Salcedo (SpringSim (ANSS), 2015)

Assessment of Kim's Game Strategy for Behavior Cue Detection: Engagement, Flow, & Performance Aspects. - Crystal S. Maraj; Stephanie J. Lackey; Karla A. Badillo-Urquiola; Irwin L. Hudson (HCI (10), 2016)

Preliminary Review of a Virtual World Usability Questionnaire. - Crystal S. Maraj; Sushunova G. Martinez; Karla A. Badillo-Urquiola; Jonathan A. Stevens; Douglas B. Maxwell (HCI (10), 2016)

Alternate Rubric for Performance Assessment of Infantry Soldier Skills Training. - Douglas B. Maxwell; Jonathan Stevens; Crystal S. Maraj (HCI (14), 2016)

Impact of Instructional Strategies on Workload, Stress, and Flow in Simulation-Based Training for Behavior Cue Analysis. - Julie Nanette Salcedo; Stephanie J. Lackey; Crystal S. Maraj (HCI (10), 2016)

An analysis of questionnaires and performance measures for a simulation-based kinesic cue detection task. - Jonathan Hurter; William Aubrey; Sushunova G. Martinez; Crystal S. Maraj; Irwin Hudson (WSC, 2016)

Contrasting Instructional Strategies Suited to a Detection Task: Examining Differences in Subjective Workload. - Crystal S. Maraj; Jonathan Hurter; William Aubrey; Elizabeth Wolfe; Irwin Hudson (HCI (10), 2017)

The Implementation of Instructional Strategies for Training in a Virtual Environment: An Exploratory Investigation of Workload and Performance. - Elizabeth Wolfe; John Granger; Natalie Alessi; Lauren Farrell; Crystal S. Maraj (HCI (30), 2017)

A Usability and Workload Investigation: Using Video Games to Compare Two Virtual Reality Systems. - Crystal S. Maraj; Jonathan Hurter (AHFE (22), 2019)

Oculus Rift Versus HTC Vive: Usability Assessment from a Teleportation Task. - Crystal S. Maraj; Jonathan Hurter; Schuyler Ferrante; Lauren Horde; Jasmine Carter; Sean Murphy (HCI (9), 2019)

Performance, Simulator Sickness, and Immersion of a Ball-Sorting Task in Virtual and Augmented Realities. - Crystal S. Maraj; Jonathan Hurter; Sean Murphy (HCI (10), 2020)

Usability Dimensions of Simulated Detectors for Improvised Explosive Devices. - Crystal S. Maraj; Jonathan Hurter; Dean Reed; Clive Hoayun; Adam Moodie; Latika Bonnie Eifert (HCI (34), 2020)

Using Head-Mounted Displays for Virtual Reality: Investigating Subjective Reactions to Eye-Tracking Scenarios. - Crystal S. Maraj; Jonathan Hurter; Joseph Pruitt (HCI (9), 2021)

Commercial virtual reality displays: Issues of performance and simulator sickness from exocentric depth-perception tasks. - Jonathan Hurter; Crystal S. Maraj; Sean Murphy (Displays, 2021)