Interactive Story Writing Using ScriptEase. - Jonathan Schaeffer 001; Mike Carbonaro; Maria Cutumisu; Matthew McNaughton; Curtis Onuczko; Thomas Roy; Duane Szafron (AIIDE, 2005)

Interactive Story Writing in the Classroom: Using Computer Games. - Jonathan Schaeffer 001; Mike Carbonaro; Duane Szafron; Maria Cutumisu; Matthew McNaughton; Curtis Onuczko; Thomas Roy; Stephanie Gillis; Sabrina Kratchmer (DiGRA Conference, 2005)

A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games. - Maria Cutumisu; Duane Szafron; Jonathan Schaeffer 001; Matthew McNaughton; Thomas Roy; Curtis Onuczko; Mike Carbonaro (INTETAIN, 2005)

Lookahead in Smodels Compared to Local Consistencies in CSP. - Jia-Huai You; Guohua Liu; Li-Yan Yuan; Curtis Onuczko (LPNMR, 2005)

ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games. - Maria Cutumisu; Duane Szafron; Jonathan Schaeffer 001; Kevin Waugh; Curtis Onuczko; Jeff Siegel; Allan Schumacher (AAAI, 2006)

A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games. - Maria Cutumisu; Duane Szafron; Jonathan Schaeffer 001; Kevin Waugh; Curtis Onuczko; Jeff Siegel; Allan Schumacher (AIIDE, 2006)

Automatic Story Generation for Computer Role-Playing Games. - Curtis Onuczko; Duane Szafron; Jonathan Schaeffer 001; Maria Cutumisu; Jeff Siegel; Kevin Waugh; Allan Schumacher (AIIDE, 2006)

Evaluating pattern catalogs: the computer games experience. - Maria Cutumisu; Curtis Onuczko; Duane Szafron; Jonathan Schaeffer 001; Matthew McNaughton; Thomas Roy; Jeff Siegel; Mike Carbonaro (ICSE, 2006)

Generating Ambient Behaviors in Computer Role-Playing Games. - Maria Cutumisu; Duane Szafron; Jonathan Schaeffer 001; Matthew McNaughton; Thomas Roy; Curtis Onuczko; Mike Carbonaro (IEEE Intell. Syst., 2006)

A Demonstration of ScriptEase Interruptible and Resumable Behaviors for CRPGs. - Maria Cutumisu; Duane Szafron; Jonathan Schaeffer 001; Kevin Waugh; Curtis Onuczko; Jeff Siegel; Allan Schumacher (AAAI, 2007)

A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs. - Maria Cutumisu; Duane Szafron; Jonathan Schaeffer 001; Kevin Waugh; Curtis Onuczko; Jeff Siegel; Allan Schumacher (AIIDE, 2007)

A Demonstration of SQUEGE: A CRPG Sub-Quest Generator. - Curtis Onuczko; Duane Szafron; Jonathan Schaeffer 001; Maria Cutumisu; Jeff Siegel; Kevin Waugh; Allan Schumacher (AIIDE, 2007)

ScriptEase: A generative/adaptive programming paradigm for game scripting. - Maria Cutumisu; Curtis Onuczko; Matthew McNaughton; Thomas Roy; Jonathan Schaeffer 001; Allan Schumacher; Jeff Siegel; Duane Szafron; Kevin Waugh; Mike Carbonaro; Harvey Duff; Stephanie Gillis (Sci. Comput. Program., 2007)

Interactive story authoring: A viable form of creative expression for the classroom. - Mike Carbonaro; Maria Cutumisu; Harvey Duff; Stephanie Gillis; Curtis Onuczko; Jeff Siegel; Jonathan Schaeffer 001; Allan Schumacher; Duane Szafron; Kevin Waugh (Comput. Educ., 2008)

Quest Patterns for Story-Based Computer Games. - Marcus Trenton; Duane Szafron; Josh Friesen; Curtis Onuczko (AIIDE, 2010)

Preventing duplicate bug reports by continuously querying bug reports. - Abram Hindle; Curtis Onuczko (Empir. Softw. Eng., 2019)