Software and technologies designed for people with autism: what do users want? - Cynthia Putnam; Lorna Chong (ASSETS, 2008)

Getting Online but Still Living Offline: The Complex Relationship of Technology Adoption and In-person Social Networks. - Cynthia Putnam; Beth E. Kolko (ASONAM, 2009)

Computer games in the developing world: The value of non-instrumental engagement with ICTs, or taking play seriously. - Beth E. Kolko; Cynthia Putnam (ICTD, 2009)

Experiences with a transportation information system that uses only GPS and SMS. - Ruth E. Anderson; Waylon Brunette; Erica J. Johnson; Caitlin Lustig; Anthony Poon; Cynthia Putnam; Odina Salikhbaeva; Beth E. Kolko; Gaetano Borriello (ICTD, 2010)

The social meaning of ICTs: patterns of technology adoption and usage in context. - Cynthia Putnam; Beth E. Kolko (ICTD, 2010)

Reflection on research methodologies for ubicomp in developing contexts. - Beth E. Kolko; Cynthia Putnam; Emma J. Rose 001; Erica J. Johnson (Pers. Ubiquitous Comput., 2011)

How do professionals who create computing technologies consider accessibility? - Cynthia Putnam; Kathryn Wozniak; Mary Jo Zefeldt; Jinghui Cheng; Morgan Caputo; Carl Duffield (ASSETS, 2012)

HCI professions: differences & definitions. - Cynthia Putnam; Beth E. Kolko (CHI Extended Abstracts, 2012)

Communicating about users in ICTD: leveraging HCI personas. - Cynthia Putnam; Beth E. Kolko; Siri Wood (ICTD, 2012)

Motion-games in brain injury rehabilitation: an in-situ multi-method study of inpatient care. - Cynthia Putnam; Jinghui Cheng (ASSETS, 2013)

Supporting therapists in motion-based gaming for brain injury rehabilitation. - Cynthia Putnam; Jinghui Cheng; Doris C. Rusch; André Berthiaume; Robin Burke (CHI Extended Abstracts, 2013)

Helping therapists make evidence-based decisions about commercial motion gaming. - Cynthia Putnam; Jinghui Cheng (ACM SIGACCESS Access. Comput., 2013)

Therapist-centered requirements: A multi-method approach of requirement gathering to support rehabilitation gaming. - Cynthia Putnam; Jinghui Cheng (RE, 2014)

Towards Efficacy-Centered Game Design Patterns For Brain Injury Rehabilitation: A Data-Driven Approach. - Jinghui Cheng; Cynthia Putnam; Doris C. Rusch (ASSETS, 2015)

Teaching Accessibility, Learning Empathy. - Cynthia Putnam; Maria Dahman; Emma J. Rose 001; Jinghui Cheng; Glenn Bradford (ASSETS, 2015)

Therapeutic Gaming in Context: Observing Game Use for Brain Injury Rehabilitation. - Jinghui Cheng; Cynthia Putnam (CHI Extended Abstracts, 2015)

'Choose a Game': A Prototype Tool to Support Therapists Use Games in Brain Injury Rehabilitation. - Jinghui Cheng; Cynthia Putnam (CHI Extended Abstracts, 2016)

'Choose a Game': Creation and Evaluation of a Prototype Tool to Support Therapists in Brain Injury Rehabilitation. - Cynthia Putnam; Jinghui Cheng; Feng Lin; Sai Yalla; Stephanie Wu (CHI, 2016)

"Always a Tall Order": Values and Practices of Professional Game Designers of Serious Games for Health. - Jinghui Cheng; Cynthia Putnam; Jin Guo 004 (CHI PLAY, 2016)

Best Practices for Teaching Accessibility in University Classrooms: Cultivating Awareness, Understanding, and Appreciation for Diverse Users. - Cynthia Putnam; Maria Dahman; Emma J. Rose 001; Jinghui Cheng; Glenn Bradford (ACM Trans. Access. Comput., 2016)

Towards a Prototype Tool Leveraging Design Patterns to Support Design of Games for Brain Injury Therapy. - Jinghui Cheng; Cynthia Putnam (CHI Extended Abstracts, 2017)

Leveraging Design Patterns to Support Designer-Therapist Collaboration When Ideating Brain Injury Therapy Games. - Jinghui Cheng; Dorian Anderson; Cynthia Putnam; Jin Guo 004 (CHI PLAY, 2017)

Cognitive Rehabilitation Potential of a Driving Simulation Game for BrainInjury: A Pilot Study. - Cynthia Putnam; Dorian C. Anderson; Wayne Hosley Jr.; Jinghui Cheng; Lisa Goldman (CHI PLAY (Companion), 2017)

Effects of Commercial Exergames on Motivation in Brian Injury Therapy. - Cynthia Putnam; Amanda Lin; Vansanth Subramanian; Dorian C. Anderson; Erica Christian; Bharathi Swaminathan; Sai Yalla; William Cotter; Danielle Ciccone; Jinghui Cheng (CHI PLAY (Companion), 2017)

How User Experience is Practiced: Two Case Studies from the Field. - Cynthia Putnam; Mary Bungum; Dan Spinner; Abhinit Nitin Parelkar; Silpa Vipparti; Phobey Cass (CHI Extended Abstracts, 2018)

Efficacy of Film for Raising Awareness of Diverse Users. - Cynthia Putnam; Christina Hanschke; Anuradha Rana (CHI Extended Abstracts, 2019)

Using the Z-bellSM Test to Remediate Spatial Deficiencies in Non-Image-Forming Retinal Processing. - Clark Elliott; Cynthia Putnam; Deborah Zelinsky; Daniel Spinner; Silpa Vipparti; Abhinit Nitin Parelkar (CVC (1), 2019)

Interactive Technologies Designed for Children with Autism: Reports of Use and Desires from Parents, Teachers, and Therapists. - Cynthia Putnam; Christina Hanschke; Jennifer Todd; Jonathan Gemmell; Mia Kollia (ACM Trans. Access. Comput., 2019)

Children with Autism and Technology Use: A Case Study of the Diary Method. - Cynthia Putnam; Bamshad Mobasher (CHI Extended Abstracts, 2020)

Adaptation of the System Usability Scale for User Testing with Children. - Cynthia Putnam; Melisa Puthenmadom; Marjorie Ann M. Cuerdo; Wanshu Wang; Nathaniel Paul (CHI Extended Abstracts, 2020)

Preparing Future UX Professionals: Human Skills, Technical Skills, and Dispositions. - Emma J. Rose 001; Cynthia Putnam; Craig M. McDonald (SIGDOC, 2020)

Teaching Design Systems: Towards a flexible and scalable model for the UX classroom. - Emma J. Rose 001; Craig M. MacDonald; Cynthia Putnam (SIGDOC, 2022)

How, Why, and with Whom Do User Experience (UX) Practitioners Communicate? Implications for HCI Education. - Craig M. MacDonald; Emma J. Rose 001; Cynthia Putnam (Int. J. Hum. Comput. Interact., 2022)

An industry in flux: where does UX go from here? - Craig M. MacDonald; Emma J. Rose 001; Cynthia Putnam (Interactions, 2022)

Design Systems: A scalable model for teaching design systems for UX. - Emma J. Rose 001; Craig M. MacDonald; Cynthia Putnam (EduCHI, 2023)

"It could be better. It could be much worse": Understanding Accessibility in User Experience Practice with Implications for Industry and Education. - Cynthia Putnam; Emma J. Rose 001; Craig M. MacDonald (ACM Trans. Access. Comput., 2023)

The Elasticity of Storytelling: An Unsolved Challenge in HCI Education. - Craig M. MacDonald; Cynthia Putnam; Emma J. Rose 001; Roman Zapata (EduCHI, 2024)

Introduction to this special issue on intelligent systems for people with diverse cognitive abilities. - Noemi Mauro; Federica Cena; Cynthia Putnam; Maria Soledad Pera; David Roldán-Álvarez (Hum. Comput. Interact., 2024)