Virtual Agents in a Simulation of an ISO-Company. - Cyril Brom; Petr Kocáb (IVA, 2005)

GAL: Towards Large Simulations with Tens of Agents. - Cyril Brom; Ondrej Sery; Tomás Poch; Pavel Safrata (IVA, 2005)

Level-of-Detail in Behaviour of Virtual Humans. - Ondrej Sery; Tomás Poch; Pavel Safrata; Cyril Brom (SOFSEM, 2006)

Where Did I Put My Glasses? Determining Trustfulness of Records in Episodic Memory by Means of an Associative Network. - Cyril Brom; Klára Pesková; Jirí Lukavský (ECAL, 2007)

Towards Characters with a Full Episodic Memory. - Cyril Brom; Klára Pesková; Jirí Lukavský (IVA, 2007)

Simulation Level of Detail for Virtual Humans. - Cyril Brom; Ondrej Sery; Tomás Poch (IVA, 2007)

Towards Fast Prototyping of IVAs Behavior: Pogamut 2. - Ondrej Burkert; Rudolf Kadlec; Jakub Gemrot; Michal Bída; Jan Havlícek; Martin Dörfler; Cyril Brom (IVA, 2007)

Toolkits for Agent Development by Undergraduates and Non-Programmers. - Ondrej Burkert; Cyril Brom; Jakub Gemrot; Michal Bída; Samuel J. Partington; Joanna Bryson (SOFSEM (2), 2007)

What Does Your Actor Remember? Towards Characters with a Full Episodic Memory. - Cyril Brom; Klára Pesková; Jirí Lukavský (International Conference on Virtual Storytelling, 2007)

Story Manager in 'Europe 2045' Uses Petri Nets. - Cyril Brom; Vít Sisler; Tomás Holan (International Conference on Virtual Storytelling, 2007)

Episodic Memory for Human-like Agents and Human-like Agents for Episodic Memory. - Cyril Brom; Jirí Lukavský (AAAI Fall Symposium: Biologically Inspired Cognitive Architectures, 2008)

Hierarchical Petri Nets for Story Plots Featuring Virtual Humans. - Daniel Balas; Cyril Brom; Adam Abonyi; Jakub Gemrot (AIIDE, 2008)

Educational game Europe 2045. - Vít Sisler; Cyril Brom; Petr Jakubícek (DIMEA, 2008)

Agent-Based Simulation of Business Processes in a Virtual World. - Branislav Bosanský; Cyril Brom (HAIS, 2008)

3D Immersion in Virtual Agents Education. - Cyril Brom; Jakub Gemrot; Ondrej Burkert; Rudolf Kadlec; Michal Bída (ICIDS, 2008)

Towards a novel paradigm for educational games: the augmented learning environment of 'Europe 2045'. - Vít Sisler; Cyril Brom; Radovan Slavik (MindTrek, 2008)

Designing an Educational Game: Case Study of 'Europe 2045'. - Vít Sisler; Cyril Brom (Trans. Edutainment, 2008)

Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents. - Jakub Gemrot; Rudolf Kadlec; Michal Bída; Ondrej Burkert; Radek Píbil; Jan Havlícek; Lukás Zemcák; Juraj Simlovic; Radim Vansa; Michal Stolba; Tomás Plch; Cyril Brom (AGS, 2009)

Creating 3D Virtual Characters for Games and Storytelling Applications in a Few Easy Steps. - Cyril Brom; Michal Bída (ICIDS, 2009)

Emohawk: Searching for a "Good" Emergent Narrative. - Cyril Brom; Michal Bída; Jakub Gemrot; Rudolf Kadlec; Tomás Plch (ICIDS, 2009)

How Do Place and Objects Combine? "What-Where" Memory for Human-Like Agents. - Cyril Brom; Tomás Korenko; Jirí Lukavský (IVA, 2009)

Towards More Human-Like Episodic Memory for More Human-Like Agents. - Cyril Brom; Jirí Lukavský (IVA, 2009)

Extensions and Applications of Pogamut 3 Platform. - Rudolf Kadlec; Jakub Gemrot; Michal Bída; Ondrej Burkert; Jan Havlícek; Lukás Zemcák; Radek Píbil; Radim Vansa; Cyril Brom (IVA, 2009)

Creating game bots in a few easy steps. - Rudolf Kadlec; Ondrej Burkert; Cyril Brom (MindTrek, 2009)

A Periphery of Pogamut: From Bots to Agents and Back Again. - Jakub Gemrot; Cyril Brom; Tomás Plch (AGS, 2010)

Timing in episodic memory for virtual characters. - Cyril Brom; Ondrej Burkert; Rudolf Kadlec (CIG, 2010)

Emohawk: Learning Virtual Characters by Doing. - Michal Bída; Cyril Brom (ICIDS, 2010)

Implementing digital game-based learning in schools: augmented learning environment of 'Europe 2045'. - Cyril Brom; Vít Sisler; Radovan Slavik (Multim. Syst., 2010)

How to Compare Usability of Techniques for the Specification of Virtual Agents' Behavior? An Experimental Pilot Study with Human Subjects. - Jakub Gemrot; Cyril Brom; Joanna Bryson; Michal Bída (AEGS, 2011)

StoryFactory - A Tool for Scripting Machinimas in Unreal Engine 2 and UDK. - Michal Bída; Cyril Brom; Markéta Popelová; Rudolf Kadlec (ICIDS, 2011)

To Date or Not to Date? A Minimalist Affect-Modulated Control Architecture for Dating Virtual Characters. - Michal Bída; Cyril Brom; Markéta Popelová (IVA, 2011)

When a Couple Goes Together: Walk along Steering. - Markéta Popelová; Michal Bída; Cyril Brom; Jakub Gemrot; Jakub Tomek (MIG, 2011)

Notes on Pragmatic Agent-Programming with Jason. - Radek Píbil; Peter Novák 001; Cyril Brom; Jakub Gemrot (ProMAS, 2011)

Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study. - Cyril Brom; Michal Preuss; Daniel Klement (Comput. Educ., 2011)

Pogamut toolkit (demonstration). - Jakub Gemrot; Michal Bída; Cyril Brom (AAMAS, 2012)

Toolkit for teaching steering behaviors for 3D human-like virtual agents (demonstration). - Markéta Popelová; Cyril Brom; Jakub Tomek; Michal Bída (AAMAS, 2012)

Planning Is the Game: Action Planning as a Design Tool and Game Mechanism. - Rudolf Kadlec; Csaba Tóth; Martin Cerný 001; Roman Barták; Cyril Brom (AIIDE, 2012)

Does High-Level Behavior Specification Tool Make Production of Virtual Agent Behaviors Better? - Jakub Gemrot; Zdenek Hlávka; Cyril Brom (CAVE, 2012)

Generating Corpora of Activities of Daily Living and towards Measuring the Corpora's Complexity. - Rudolf Kadlec; Michal Cermák; Zdenek Behan; Cyril Brom (CAVE, 2012)

HLA Proxy: Towards Connecting Agents to Virtual Environments by Means of High Level Architecture (HLA). - Tomás Plch; Tomas Jedlicka; Cyril Brom (CAVE, 2012)

Turning High-Schools into Laboratories? Lessons Learnt from Studies of Instructional Effectiveness of Digital Games in the Curricular Schooling System. - Cyril Brom; Vít Sisler; Michaela Buchtová; Daniel Klement; David Levcík (Edutainment, 2012)

When Planning Should Be Easy: On Solving Cumulative Planning Problems. - Roman Barták; Filip Dvorák; Jakub Gemrot; Cyril Brom; Daniel Toropila (FLAIRS, 2012)

Evolution of GameBots Project. - Michal Bída; Martin Cerný 001; Jakub Gemrot; Cyril Brom (ICEC, 2012)

Towards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning? - Cyril Brom; Edita Bromová; Martin Pergel (ICEC, 2012)

Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century - Notes on Design Concepts and Design Process. - Vít Sisler; Cyril Brom; Jaroslav Cuhra; Kamil Cinátl; Jakub Gemrot (ICEC, 2012)

Controlling Three Agents in a Quarrel: Lessons Learnt. - Cyril Brom; Petr Babor; Markéta Popelová; Michal Bída; Jakub Tomek; Jakub Gemrot (MIG, 2012)

A computational model of the allocentric and egocentric spatial memory by means of virtual agents, or how simple virtual agents can help to build complex computational models. - Cyril Brom; Jan Vyhnánek; Jirí Lukavský; David Waller; Rudolf Kadlec (Cogn. Syst. Res., 2012)

Planning and Reactive Agents in Dynamic Game Environments - An Experimental Study. - Roman Barták; Cyril Brom; Martin Cerný 001; Jakub Gemrot (ICAART (1), 2013)

Towards Automatic Story Clustering for Interactive Narrative Authoring. - Michal Bída; Martin Cerný 001; Cyril Brom (ICIDS, 2013)

SimDate3D - Level Two. - Michal Bída; Martin Cerný 001; Cyril Brom (ICIDS, 2013)

DyBaNeM: Bayesian Episodic Memory Framework for Intelligent Virtual Agents. - Rudolf Kadlec; Cyril Brom (IVA, 2013)

Spice It Up! Enriching Open World NPC Simulation Using Constraint Satisfaction. - Martin Cerný 001; Cyril Brom; Roman Barták; Martin Antos (AIIDE, 2014)

An AI System for Large Open Virtual World. - Tomás Plch; Matej Marko; Petr Ondrácek; Martin Cerný 001; Jakub Gemrot; Cyril Brom (AIIDE, 2014)

Modular Behavior Trees: Language for Fast AI in Open-World Video Games. - Tomás Plch; Matej Marko; Petr Ondrácek; Martin Cerný 001; Jakub Gemrot; Cyril Brom (ECAI, 2014)

Smart Areas - A Modular Approach to Simulation of Daily Life in an Open World Video Game. - Martin Cerný 001; Tomás Plch; Matej Marko; Petr Ondrácek; Cyril Brom (ICAART (1), 2014)

Why you should Empirically Evaluate your AI Tool - From SPOSH to yaPOSH. - Jakub Gemrot; Martin Cerný 001; Cyril Brom (ICAART (1), 2014)

Personalized messages in a brewery educational simulation: Is the personalization principle less robust than previously thought? - Cyril Brom; Edita Bromová; Filip Dechterenko; Michaela Buchtová; Martin Pergel (Comput. Educ., 2014)

Flow, social interaction anxiety and salivary cortisol responses in serious games: A quasi-experimental study. - Cyril Brom; Michaela Buchtová; Vít Sisler; Filip Dechterenko; Rupert Palme; Lisa Maria Glenk (Comput. Educ., 2014)

Generating Side Quests from Building Blocks. - Tomás Hromada; Martin Cerný 001; Michal Bída; Cyril Brom (ICIDS, 2015)

Playing educational micro-games at high schools: Individually or collectively? - Cyril Brom; David Levcík; Michaela Buchtová; Daniel Klement (Comput. Hum. Behav., 2015)

Formation and disruption of tonotopy in a large-scale model of the auditory cortex. - Markéta Tomková; Jakub Tomek; Ondrej Novák; Ondrej Zelenka; Josef Syka; Cyril Brom (J. Comput. Neurosci., 2015)

A Comparative Study of Programming Agents in POSH and GOAL. - Rien Korstanje; Cyril Brom; Jakub Gemrot; Koen V. Hindriks (ICAART (2), 2016)

Eye Tracking in Emotional Design Research: What are its Limitations? - Cyril Brom; Tereza Stárková; Jirí Lukavský; Ondrej Javora; Edita Bromová (NordiCHI, 2016)

To Plan or to Simply React? An Experimental Study of Action Planning in a Game Environment. - Martin Cerný 001; Roman Barták; Cyril Brom; Jakub Gemrot (Comput. Intell., 2016)

You like it, you learn it: affectivity and learning in competitive social role play gaming. - Cyril Brom; Vít Sisler; Michaela Slussareff; Tereza Selmbacherová; Zdenek Hlávka (Int. J. Comput. Support. Collab. Learn., 2016)

Enjoyment or involvement? Affective-motivational mediation during learning from a complex computerized simulation. - Cyril Brom; Filip Dechterenko; Nikola Frollová; Tereza Stárková; Edita Bromová; Sidney K. D'Mello (Comput. Educ., 2017)

The role of cultural background in the personalization principle: Five experiments with Czech learners. - Cyril Brom; Tereza Hannemann; Tereza Stárková; Edita Bromová; Filip Dechterenko (Comput. Educ., 2017)

Using Behavior Objects to Manage Complexity in Virtual Worlds. - Martin Cerný 001; Tomás Plch; Matej Marko; Jakub Gemrot; Petr Ondrácek; Cyril Brom (IEEE Trans. Comput. Intell. AI Games, 2017)

Video Games and Attitude Change - Can We Reliably Measure This? The Challenges of Empirical Study Design. - Lukás Kolek; Vít Sisler; Cyril Brom (GALA, 2018)

Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One Lab. - Cyril Brom; Filip Dechterenko; Vít Sisler; Zdenek Hlávka; Jirí Lukavský (JCSG, 2018)

Eight-Year-Olds' Conceptions of Computer Viruses: A Quantitative Study. - Tereza Hannemann; Tereza Stárková; Pavel Jezek; Kristina Volná; Katerina Kacerovská; Cyril Brom (WiPSCE, 2019)

Children like it more but don't learn more: Effects of esthetic visual design in educational games. - Ondrej Javora; Tereza Hannemann; Tereza Stárková; Kristina Volná; Cyril Brom (Br. J. Educ. Technol., 2019)

Anthropomorphisms in multimedia learning: Attract attention but do not enhance learning? - Tereza Stárková; Jirí Lukavský; Ondrej Javora; Cyril Brom (J. Comput. Assist. Learn., 2019)

Fostering Knowledge of Computer Viruses among Children: The Effects of a Lesson with a Cartoon Series. - Katerina Tsarava; Manuel Ninaus; Tereza Hannemann; Kristina Volná; Korbinian Moeller; Cyril Brom (Koli Calling, 2020)

Teaching primary school children about computer viruses: preliminary results of an intervention study. - Katerina Tsarava; Manuel Ninaus; Tereza Hannemann; Kristina Volná; Korbinian Moeller; Cyril Brom (WiPSCE, 2020)

To solve or to observe? The case of problem-solving interactivity within child learning games. - Tereza Tetourová; Tereza Hannemann; Ondrej Javora; Kristina Volná; Vít Sisler; Cyril Brom (J. Comput. Assist. Learn., 2020)

Can narrative cutscenes improve home learning from a math game? An experimental study with children. - Tomás Sýkora; Tereza Stárková; Cyril Brom (Br. J. Educ. Technol., 2021)

Customization in educational computer games and its effect on learning: Experimental study with primary school children. - Ondrej Javora; Filip Dechterenko; Tereza Tetourová; Kristina Volná; Cyril Brom (J. Comput. Assist. Learn., 2021)

Is contextual animation needed in multimedia learning games for children? An eye tracker study. - Ondrej Javora; Tereza Hannemann; Kristina Volná; Filip Dechterenko; Tereza Tetourová; Tereza Stárková; Cyril Brom (J. Comput. Assist. Learn., 2021)

Can video games change attitudes towards history? Results from a laboratory experiment measuring short- and long-term effects. - Lukás Kolek; Vít Sisler; Patrícia Martinková; Cyril Brom (J. Comput. Assist. Learn., 2021)

Preconceptions and attitudes of pre-service primary school teachers: towards teaching the principles of the Internet. - Anna Drobná; Anna Yaghobová; Cyril Brom (WiPSCE, 2022)

Internet in the mind of children: Mental maps of beginner and advanced 5th and 9th graders. - Anna Yaghobová; Cyril Brom (WiPSCE, 2022)

Principles of Computers and the Internet - Model Lessons for Primary School Children: Experience Report. - Cyril Brom; Tereza Hannemann; Pavel Jezek; Anna Drobná; Kristina Volná; Katerina Kacerovská (ITiCSE (1), 2023)

What Does the Internet Look Like? Novice Primary School Teachers' Preconceptions about the Internet: Preliminary Results. - Anna Drobná; Anna Yaghobová; Cyril Brom (ITiCSE (2), 2023)

"Are There Gears and Belts Inside the Computer?": Preliminary Results of Research on Preconceptions of 6-9-Graders. - Anna Yaghobová; Anna Drobná; Cyril Brom (ITiCSE (2), 2023)

"What Is Inside a Computer?": Preconceptions About Computer Principles in 6-9-Graders. - Anna Yaghobová; Anna Drobná; Marek Urban; Cyril Brom (WiPSCE, 2023)

'The internet is in the satellites!': A systematic review of 3-15-year-olds' conceptions about the internet. - Cyril Brom; Anna Yaghobová; Anna Drobná; Marek Urban (Educ. Inf. Technol., 2023)

Clouds, Hacking and App Permissions: Model Lessons for Grades 5-7: Experience Report. - Cyril Brom; Ondrej Petír; Filip Dechterenko; Anna Drobná; Anna Yaghobová; Pavel Jezek; Kristina Volná; Katerina Kacerovská (SIGCSE Virtual (1), 2024)

ChatGPT improves creative problem-solving performance in university students: An experimental study. - Marek Urban; Filip Dechterenko; Jirí Lukavský; Veronika Hrabalová; Filip Svacha; Cyril Brom; Kamila Urban (Comput. Educ., 2024)

Is video games' effect on attitudes universal? Results from an empirical study comparing video games' impact on the attitude change of players with different backgrounds. - Lukás Kolek; Patrícia Martinková; Michaela Varejková; Vít Sisler; Cyril Brom (J. Comput. Assist. Learn., 2024)

Principles of the Internet - Model Lessons for Lower Secondary School: Experience Report. - Anna Yaghobová; Michaela Mazná; Anna Drobná; Filip Dechterenko; Cyril Brom (SIGCSE (1), 2025)

Learning about abstract systems: Understanding children's journey in grasping internet principles across age groups in a mixed-methods experimental study. - Cyril Brom; Anna Yaghobová; Anna Drobná; Marek Urban; Daniel Stastný; Andrea A. diSessa (Comput. Hum. Behav., 2025)

From Servers to Satellites: Understanding Internet Principles among New Computer Science Teachers. - Cyril Brom; Anna Drobná; Anna Yaghobová; Daniel St'astný; Katerina Zábrodská; Marek Urban (ACM Trans. Comput. Educ., 2025)